Maracas rocket: Difference between revisions

Split from Maraca
Tag: Removed redirect
mNo edit summary
Line 5: Line 5:
Maracas rockets ignite and expel their handles when [[Rayman]] lands on them, and then start rising. It is possible to change their courses by placing [[Rayman]] on the left or right edges. If the maracas rockets get stuck, they will burst after a few seconds, potentially damaging [[Rayman]]. In ''[[Rayman Advance]]'', maracas rockets move at a slower speed than in the other versions, probably to make up for the game's smaller field of view.
Maracas rockets ignite and expel their handles when [[Rayman]] lands on them, and then start rising. It is possible to change their courses by placing [[Rayman]] on the left or right edges. If the maracas rockets get stuck, they will burst after a few seconds, potentially damaging [[Rayman]]. In ''[[Rayman Advance]]'', maracas rockets move at a slower speed than in the other versions, probably to make up for the game's smaller field of view.


Maracas rockets are near identical in appearance to [[spring maraca]]s, another type of [[maraca]] which do not ignite when stepped on but only sink slightly before springing back to their original position. Both maracas rockets and [[spring maraca]]s are available in ''[[Rayman Designer]]'' and its spin-offs.
Maracas rockets are near identical in appearance to [[spring maracas]], another type of [[maraca]] which do not ignite when stepped on but only sink slightly before springing back to their original position. Both maracas rockets and [[spring maracas]] are available in ''[[Rayman Designer]]'' and its spin-offs.


==Names in other languages==
==Names in other languages==
Line 19: Line 19:


==See also==
==See also==
*[[Spring maraca]]
*[[Spring maracas]]
*[[Turnstile]]
*[[Turnstile]]