The Magician (Rayman 1): Difference between revisions

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''"Sorry folks, this apparently can't last..."'' - The Magician, ''[[Rayman 1|Rayman]]''.  
''"Sorry folks, this apparently can't last..."'' The Magician, ''[[Rayman 1|Rayman]]''.  


'''The Magician''' is a major limbless character that makes his first appearance in the original ''[[Rayman 1|Rayman]]'', and later appearing in several educational versions of the game such as ''[[Rayman Junior]]''.   
The '''Magician''' is a major limbless character that makes his first appearance in the original ''[[Rayman 1|Rayman]]'', and later appearing in several educational versions of the game such as ''[[Rayman Junior]]''.   


==Character description==
==Character description==
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==Video game appearances==
==Video game appearances==
===''Rayman''===
===''Rayman''===
The Magician first appears in the introduction of ''[[Rayman 1|Rayman]]'', in which he tells the story of how [[Mister Dark]] had stolen [[the Great Protoon]] and how the world's stability had collapsed as a result.  He also calls on Rayman to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the [[Candy Chateau]].
The Magician first appears in the introduction of ''[[Rayman 1|Rayman]]'', in which he tells the story of how [[Mister Dark]] had stolen the [[Great Protoon]] and how the world's stability had collapsed as a result.  He also calls on Rayman to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the [[Candy Chateau]].


After that, his hat can be found several time in Rayman's travels, though the Magician will only come out of it if Rayman has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them.  If Rayman does have at least ten Tings, then he will pay them to the Magician who will then take him to a bonus area.  In these, Rayman has to collect all the Tings within the time limit, and if he does, he will win an extra life.  Once this life is taken though, it will not be won again, so any other attempts at the bonus maps will just record the time taken to collect them all.
After that, his hat can be found several time in Rayman's travels, though the Magician will only come out of it if Rayman has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them.  If Rayman does have at least ten Tings, then he will pay them to the Magician who will then take him to a bonus area.  In these, Rayman has to collect all the Tings within the time limit, and if he does, he will win an extra life.  Once this life is taken though, it will not be won again, so any other attempts at the bonus maps will just record the time taken to collect them all.
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[[fr:Magicien]]
[[fr:Magicien]]


[[Category:Characters|Magician, The]]
[[Category:Characters]]
[[Category:Characters from Rayman|Magician, The]]
[[Category:Characters from Rayman]]
[[Category:Friends|Magician, The]]
[[Category:Friends]]
[[Category:Friends from Rayman|Magician, The]]
[[Category:Friends from Rayman]]