UbiArt Framework: Difference between revisions

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In an interview with IGN in April 2019<ref>https://www.youtube.com/watch?v=a9ewXj4RO5A&feature=youtu.be&t=2650</ref> Ubisoft CEO Yves Guillemot explains why the framework isn't being used as much anymore, stating the "tools were difficult to use". He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. Since 2022, the engine was fully abandoned and used only for ports.
In an interview with IGN in April 2019<ref>https://www.youtube.com/watch?v=a9ewXj4RO5A&feature=youtu.be&t=2650</ref> Ubisoft CEO Yves Guillemot explains why the framework isn't being used as much anymore, stating the "tools were difficult to use". He however goes on by saying that “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”. Since 2022, the engine was fully abandoned and used only for ports.


The UbiArt framework resurfaced in 2026 when it was used for ''[[Rayman Legends Retold]]''. Although the game uses Snowdrop for its 3D graphics, this is only an enhancement layer – underneath, the game still runs on UbiArt. Even new levels were built with the original UbiArt framework first and then enhanced using Snowdrop.<ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman Legends Retold'', https://raymanpc.com/forum/viewtopic.php?p=1555965#p1555965</ref>
The UbiArt framework resurfaced in 2026 when it was used for ''[[Rayman Legends Retold]]''. Although the game uses [[Snowdrop]] for its 3D graphics, this is only an enhancement layer – underneath, the game still runs on UbiArt. Even new levels were built with the original UbiArt framework first and then enhanced using [[Snowdrop]].<ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman Legends Retold'', https://raymanpc.com/forum/viewtopic.php?p=1555965#p1555965</ref>


== Common formats ==
== Common formats ==