Betilla: Difference between revisions

Spiraldoor (talk | contribs)
Spiraldoor (talk | contribs)
Line 16: Line 16:
Prior to the invasion by [[Mr Dark]], it was Betilla's job to keep [[the Great Protoon]] and the [[Electoon]]s safe. Her protective powers are sadly no match for Mr Dark's, who defeats her, taking [[the Great Protoon]] with him. Throughout the game she meets with [[Rayman]] several times, each time granting him a new [[Silver Lum|permanent power]] to gradually build up his strength and abilities. During Rayman's battle with [[Space Mama]] in [[Space Mama's Crater|her Crater]], Mr Dark kidnaps Betilla and traps her in a tiny crystal ball. When Rayman defeats [[Mr Skops|Skops the Scorpion]], Betilla cries out to him for help. At the end of the game, Rayman defeats Mr Dark in [[Candy Château|his Château]], and the inhabitants of [[the valley]] celebrate. Rayman's rescue of Betilla and his recovery of the Great Protoon are not shown, but an epilogue screen indicates that both occurred.
Prior to the invasion by [[Mr Dark]], it was Betilla's job to keep [[the Great Protoon]] and the [[Electoon]]s safe. Her protective powers are sadly no match for Mr Dark's, who defeats her, taking [[the Great Protoon]] with him. Throughout the game she meets with [[Rayman]] several times, each time granting him a new [[Silver Lum|permanent power]] to gradually build up his strength and abilities. During Rayman's battle with [[Space Mama]] in [[Space Mama's Crater|her Crater]], Mr Dark kidnaps Betilla and traps her in a tiny crystal ball. When Rayman defeats [[Mr Skops|Skops the Scorpion]], Betilla cries out to him for help. At the end of the game, Rayman defeats Mr Dark in [[Candy Château|his Château]], and the inhabitants of [[the valley]] celebrate. Rayman's rescue of Betilla and his recovery of the Great Protoon are not shown, but an epilogue screen indicates that both occurred.


===Educational games===
===''[[Rayman Junior]]''===
Betilla makes a notable appearance in ''[[Rayman Junior]]'', to assist [[the Magician]] in giving Rayman an overview on the tasks he has to complete in a level. She had witnessed the theft of the Great Book of Knowledge by Mister Dark one day as she was visiting the Magician's cottage. To allow the young player to practice, she has her own place on the world map called [[Betilla's Garden]], which is a series of simplified maps that cover most of Rayman's abilities. Betilla is known to have appeared in other educational Rayman games for even younger children.
Betilla makes a notable appearance in ''[[Rayman Junior]]'', to assist [[the Magician]] in giving Rayman an overview on the tasks he has to complete in a level. She had witnessed the theft of the Great Book of Knowledge by Mister Dark one day as she was visiting the Magician's cottage. To allow the young player to practice, she has her own place on the world map called [[Betilla's Garden]], which is a series of simplified maps that cover most of Rayman's abilities. Betilla is known to have appeared in other educational Rayman games for even younger children.
[[Image:RaymanOrigins_003.jpg|thumb|320px|right|The fairy who creates [[Rayman]] in ''[[Rayman Origins]]'' appears to be Betilla.]]
===''[[Rayman Origins]]''===
A fairy with a strong resemblance to Betilla appears in the trailer for the upcoming prequel, ''[[Rayman Origins]]''. Her name is not spoken, and it is unlikely that her identity will be confirmed before the release of the game. This fairy weaves the moonbeams of the second summer solstice to create [[Rayman]], whom she hopes will protect the balance of the universe; however, the young Rayman is rebellious, immature and unruly. Like the [[Livingstone]]s, this fairy is portrayed with limbs; a revision of her limbless appearance in [[Rayman 1|the original game]]. It is implied that this same fairy is also the trailer's narrator, and she seems to be recounting the game's events from a distant point in the future (presumably after the events of the first three ''Rayman'' platformers).


==Character description==
==Character description==