Special Invaders: Difference between revisions
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[[File:SpecialInvaders-Arcade-R3HH-PC-Armaguiddon.jpg|thumb|right|320px|The player controls [[Rayman]] and [[Globox]] that pilot the [[Armaguiddon]].]] | [[File:SpecialInvaders-Arcade-R3HH-PC-Armaguiddon.jpg|thumb|right|320px|The player controls [[Rayman]] and [[Globox]] that pilot the [[Armaguiddon]].]] | ||
[[File:SpecialInvaders-Arcade-R3HH-PC-Teensies.jpg|thumb|right|320px|Some walls are painted with [[Teensie]] | [[File:SpecialInvaders-Arcade-R3HH-PC-Teensies.jpg|thumb|right|320px|Some walls are painted with [[Teensie]] murals, resembling the Greek ceramic paintings and the Egyptian wall paintings.]] | ||
'''Special Invaders''' is the | '''Special Invaders''' is the eighth of the nine minigames which can be unlocked and played in every version of ''[[Rayman 3: Hoodlum Havoc]]''. The name of this minigame first appeared in [[Rayman 3: Hoodlum Havoc (demo)|the demo version of the game]]. In the demo, the name was used for the phase of [[the Tower of the Leptys]] in which [[Rayman]] and [[Globox]] pilot the [[Armaguiddon]] and shoot against [[Hoodlum]]s. It is named in reference to the classic video game, ''Space Invaders''. | ||
==Description== | ==Description== | ||
[[File:SpecialInvaders-Arcade-R3HH-PC-CheckPoint.jpg|thumb|left|320px|The glowing orbs that surround a | [[File:SpecialInvaders-Arcade-R3HH-PC-CheckPoint.jpg|thumb|left|320px|The glowing orbs that surround a chequered tunnel entrance work as checkpoints when passed through.]] | ||
This minigame takes place inside a building | This minigame takes place inside a building somewhere in the forests of [[the Glade of Dreams]]. The main goal is to help [[Rayman]] and [[Globox]] to pilot the [[Armaguiddon]] out of the building. The layout of the level has many direct parallels with the flying section in [[the Prison Ship]] level in [[Rayman 2: The Great Escape|the previous game]]. The control method is the same as in [[the Tower of the Leptys]] level where the player pilots the Armaguiddon except that shooting is not available. Some landscape elements are taken off from the same level, [[Hoodlum]]s can be seen piloting [[Armaguiddon]]s and some walls are painted with [[Teensie]] murals. The red bar represents the health level of the Armaguiddon that decreases as time passes. To refill it, the player must fly into checkpoints, that are represented by glowing orbs that surround the entrances of the psychedelic chequered tunnels. If the red bar gets empty before the player arrives to another checkpoint, makes him/her to lose the minigame immediately. The yellow bar represents the remaining distance to reach the exit of the building, that slowly gets reduced as long as the player gets closer to it. The player wins when the yellow bar is completely empty and [[Rayman]] and [[Globox]] reach to the checkpoint floating in the lake. | ||
[[File:SpecialInvaders-Arcade-R3HH-PC-Lake.jpg|thumb|right|320px|In the end of the minigame, a lake is found with red [[birds]], | [[File:SpecialInvaders-Arcade-R3HH-PC-Lake.jpg|thumb|right|320px|In the end of the minigame, a lake is found with red [[birds]], [[mushroom]]s and forest trees.]] | ||
[[File:SpecialInvaders-Arcade-R3HH-PC-Gears.jpg|thumb|left|320px|There are landscape elements that were taken off from the the [[Tower of the Leptys]] level.]] | [[File:SpecialInvaders-Arcade-R3HH-PC-Gears.jpg|thumb|left|320px|There are landscape elements that were taken off from the the [[Tower of the Leptys]] level.]] | ||