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'''Mr. Dark''' is the main antagonist in ''[[Rayman 1|Rayman]]''. He had stolen the [[Great Protoon]] and defeated [[Betilla|Betilla the Fairy]] who tried to protect it, before kidnapping her at a later point in the game. His exact species is unknown despite this lack of arms and legs like the rest of the characters in the game, as he does not show his face apart from his glowing yellow eyes. He also wears a dark blue cloak and hat.
'''Mister Dark''' is the main antagonist in ''[[Rayman 1|Rayman]]''. He is a mysterious being that steals the [[Great Protoon]] because of its immense power, causing the world to lose its natural stability.  He also uses his powers to defeat [[Betilla the Fairy]], who tries to defend the Great Protoon but is overpowered.  At a later point of the game, Dark kidnaps Betilla and traps her in a crystal ball.  


==As a villain==
==As a villain==
Despite his role in ''Rayman'' as the main antagonist, he does not choose to fight [[Rayman]], but rather cast strange spells on him. Following this, by the time Rayman reaches the top of his castle, he tries to destroy him by trapping him between deadly walls of fire, but then combines the bodies of the previous bosses into 3 different battles to fight (2 bodies combined per battle). After Rayman defeats these bosses, Mr. Dark flees. Because of this, the return of Betilla and the [[Great Protoon]] are not seen, though a picture shown afterwards suggests that they had been rescued.   
Despite his role in ''Rayman'' as the main antagonist, he does not choose to fight [[Rayman]], but rather cast strange spells on him, such as creating [[Bad Rayman]], making Rayman run uncontrollably, and reversing his movements. Following this, by the time Rayman reaches the top of his castle, he tries to destroy him by trapping him between deadly walls of fire, but then combines the bodies of the previous bosses into 3 different battles to fight (2 bodies combined per battle). After Rayman defeats these bosses, Mr. Dark flees. Because of this, the return of Betilla and the [[Great Protoon]] are not seen, though a picture shown afterwards suggests that they had been rescued.   


Dark does however fight as a final boss in the Game Boy Color version of ''[[Rayman 1]]'', in fact his presence is looked into more.  In between each level he can be seen watching Rayman though a crystal ball.
==Fighting back==
[[Image:GBC11.png|thumb|Rayman fighting Mr. Dark at a high peak]]
Mr. Dark's role as a villain is looked into a lot more in the [[Rayman (GBC)|Gameboy Color release of ''Rayman'']].  In this game he has imprisoned the [[Electoon|Toons]] and uses their power for himself, throwing the world into darkness and chaos.  Unlike the original, he engages in a final boss battle with Rayman.  In between each level he can also be seen watching Rayman though a crystal ball.  


Mr. Dark also appears in the educational version of ''[[Rayman 1]]'', ''[[Rayman Junior]]'', in which he steals the [[Great Book of Knowledge]] from the [[Magician]] and destroys a map to his hideout, which is also in a world based on desserts.    
==Stealing the Book of Knowledge==
Mr. Dark also appears in the educational version of ''[[Rayman 1]]'', ''[[Rayman Junior]]'', in which he steals the [[Great Book of Knowledge]] from the [[Magician]] and destroys a map to his hideout, which is also in a world based on desserts. Like the original game, he casts the same spells on Rayman, but due to the nature of game being educational, he doesn't fight as a final boss at all.       


==Gallery==
==Gallery==

Revision as of 21:24, 21 July 2008

"You're doomed Rayman!" - Mister Dark.

Mr. Dark
File:MisterDark.jpg
Other names {{{other names}}}
Alignment Bad

Appears in Rayman 1, Rayman Junior
Location {{{location}}}
Portrayed by {{{portrayed by}}}

Sex Male
Species Unknown
Status Villain

Relatives {{{relatives}}}

Unlock criteria {{{Unlock criteria}}}

Mister Dark is the main antagonist in Rayman. He is a mysterious being that steals the Great Protoon because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat Betilla the Fairy, who tries to defend the Great Protoon but is overpowered. At a later point of the game, Dark kidnaps Betilla and traps her in a crystal ball.

As a villain

Despite his role in Rayman as the main antagonist, he does not choose to fight Rayman, but rather cast strange spells on him, such as creating Bad Rayman, making Rayman run uncontrollably, and reversing his movements. Following this, by the time Rayman reaches the top of his castle, he tries to destroy him by trapping him between deadly walls of fire, but then combines the bodies of the previous bosses into 3 different battles to fight (2 bodies combined per battle). After Rayman defeats these bosses, Mr. Dark flees. Because of this, the return of Betilla and the Great Protoon are not seen, though a picture shown afterwards suggests that they had been rescued.

Fighting back

Rayman fighting Mr. Dark at a high peak

Mr. Dark's role as a villain is looked into a lot more in the Gameboy Color release of Rayman. In this game he has imprisoned the Toons and uses their power for himself, throwing the world into darkness and chaos. Unlike the original, he engages in a final boss battle with Rayman. In between each level he can also be seen watching Rayman though a crystal ball.

Stealing the Book of Knowledge

Mr. Dark also appears in the educational version of Rayman 1, Rayman Junior, in which he steals the Great Book of Knowledge from the Magician and destroys a map to his hideout, which is also in a world based on desserts. Like the original game, he casts the same spells on Rayman, but due to the nature of game being educational, he doesn't fight as a final boss at all.

Gallery