Robo-Pirate: Difference between revisions

m this is getting tiring...
a standard blue shot actually inflicts 3 damage in revolution (more to edit in the next levels)
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==List of all Robo-Pirates==
==List of all Robo-Pirates==
===The Fairy Glade===
===The Fairy Glade===
*Purple [[Henchman 800]] – PlayStation 2 – Phase 1, on the small island near the beginning of the level, upon revisiting only – [[Image:Lifebar6.png|''6 HP'']] – Large energy projectiles
*Green [[Henchman 800]] – PlayStation 2 – Phase 1, sleeping in the passage that leads to the first switch of the level – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles
*Green [[Henchman 800]] – PlayStation 2 – Phase 1, sleeping in the passage that leads to the first switch of the level – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles
*Purple [[Henchman 800]] – PlayStation 2 – Phase 1, parachuting on the giant tree branch, upon revisiting only – [[Image:Lifebar6.png|''6 HP'']] – Large energy projectiles
*Green [[Henchman 800]] × 2 – PlayStation 2 – Phase 1, drilling out of the ground next to the net that leads to the oil pump, upon revisiting only – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles
*Green [[Henchman 800]] – PlayStation 2 – Phase 1, sleeping next to the net that leads to the oil pump – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles
*Green [[Henchman 800]] – PlayStation 2 – Phase 1, sleeping next to the net that leads to the oil pump – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles
*Green [[Henchman 800]] – PlayStation 2 – Phase 2, sleeping at the bottom of the giant tree – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles
*Green [[Henchman 800]] – PlayStation 2 – Phase 2, sleeping at the bottom of the giant tree – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles
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*Blue [[Henchman 800]] – Dreamcast – Phase 4, in the tunnel leading to the machine – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles
*Blue [[Henchman 800]] – Dreamcast – Phase 4, in the tunnel leading to the machine – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles
*Red [[Henchman 800]] – PlayStation – Phase 4, sleeping next to the last cage in the level – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles
*Red [[Henchman 800]] – PlayStation – Phase 4, sleeping next to the last cage in the level – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles
*Purple [[Henchman 800]] – PlayStation 2 – Phase 5, sleeping in the deep chasm – [[Image:Lifebar2.png|''2 HP'']] – Large energy projectiles
*Purple [[Henchman 800]] – PlayStation 2 – Phase 5, sleeping in the deep chasm – [[Image:Lifebar6.png|''6 HP'']] – Large energy projectiles
*Purple [[Henchman 800]] – PC, Nintendo 64, Dreamcast – Phase 5, sleeping next to a cage in the deep chasm – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles
*Purple [[Henchman 800]] – PC, Nintendo 64, Dreamcast – Phase 5, sleeping next to a cage in the deep chasm – [[Image:Lifebar3.png|''3 HP'']] – Regular energy projectiles
*Purple [[Henchman 800]] – PlayStation 2 – Phase 5, sleeping next to a cage in the deep chasm – [[Image:Lifebar2.png|''2 HP'']] – Large energy projectiles
*Purple [[Henchman 800]] – PlayStation 2 – Phase 5, sleeping next to a cage in the deep chasm – [[Image:Lifebar6.png|''6 HP'']] – Large energy projectiles
*Purple [[Henchman 800]] – Dreamcast – Phase 5, at the bottom of the air currents – [[Image:Lifebar6.png|''6 HP'']] – [[Flying bomb]]s
*Purple [[Henchman 800]] – Dreamcast – Phase 5, at the bottom of the air currents – [[Image:Lifebar6.png|''6 HP'']] – [[Flying bomb]]s
*Green [[Henchman 800]] × 3 – PlayStation 2 – Phase 5, parachuting down the air currents – [[Image:Lifebar1.png|''1 HP'']] – Regular energy projectiles
*Green [[Henchman 800]] × 3 – PlayStation 2 – Phase 5, parachuting down the air currents – [[Image:Lifebar2.png|''2 HP'']] – Regular energy projectiles


===The Marshes of Awakening===
===The Marshes of Awakening===