Talk:Barrel Pirate: Difference between revisions
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::::::::::Whoops. I'll get on it as soon as possible. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:45, 30 April 2011 (UTC) | ::::::::::Whoops. I'll get on it as soon as possible. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 18:45, 30 April 2011 (UTC) | ||
All right, there hasn't been much progress lately, so [http://www.raymanpc.com/Img/barrelpiratelifebars.png here is an interesting contribution.] This image shows the life bar of a Barrel Pirate in Revolution after each shot, from 1 to 13 damage, taken from an emulator for added precision, with a resolution of 800 × 600. A very annoying problem is that I haven't found a way to play the game in its native resolution, which implies a resizing and therefore a blurring of the image, making it much harder to count the pixels in the life bar. At first, the great disparities in the number of pixels taken by each shot (ranging from 24 to 28) led me to think there were rebounds involved, as PCSX2 is so slow on my poor computer I can hardly see what's happening in the game, and I kept this data to myself for a while. However, a second try today led to the very same results, making it clear that no rebounding shots had been polluting this information. Even more interesting, the average number of pixels taken by a yellow shot, obtained from this data sample, is exactly 26. The size of the life bar being approximately 344 pixels, this leads us to a value of 13.23… HP, which is extremely close to 119/9 (the smallest known and most likely basic unit of damage in Revolution being the white shot, with 1/9 hit point). My computer is not powerful enough to run CheatEngine scans on PCSX2, and this is probably the best we can do so far. A verification would be welcome though, and while I can't think of any way to check whether 13 yellow shots and 2 white shots are enough to defeat a Barrel Pirate, it should be possible to make sure that 13 yellow shots and 1 blue shot (equivalent to 13 yellow shots and 3 white shots) do the job in the first corridor of the last section of the Echoing Caves (the part that was taken from the Top of the World): in [http://www.youtube.com/watch?v=yd7-TsqT2vM this video], we can see that it is possible to get a yellow shot to rebound orthogonally as a blue shot and hit the pirate as well, therefore all you would have to do is shoot 12 times with no rebound and once with a rebound, which is made even easier with the cheat code allowing to deactivate Rayman's powers Spiral reminded us of in the [[Talk:Boss Chenille|Boss Chenille talk page]]. So, can I count on you guys this time? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:38, 30 April 2011 (UTC) | All right, there hasn't been much progress lately, so [http://www.raymanpc.com/Img/barrelpiratelifebars.png here is an interesting contribution.] This image shows the life bar of a Barrel Pirate in Revolution after each shot, from 1 to 13 damage, taken from an emulator for added precision, with a resolution of 800 × 600. A very annoying problem is that I haven't found a way to play the game in its native resolution, which implies a resizing and therefore a blurring of the image, making it much harder to count the pixels in the life bar. At first, the great disparities in the number of pixels taken by each shot (ranging from 24 to 28) led me to think there were rebounds involved, as PCSX2 is so slow on my poor computer I can hardly see what's happening in the game, and I kept this data to myself for a while. However, a second try today led to the very same results, making it clear that no rebounding shots had been polluting this information. Even more interesting, the average number of pixels taken by a yellow shot, obtained from this data sample, is exactly 26. The size of the life bar being approximately 344 pixels, this leads us to a value of 13.23… HP, which is extremely close to 119/9 (the smallest known and most likely basic unit of damage in Revolution being the white shot, with 1/9 hit point). My computer is not powerful enough to run CheatEngine scans on PCSX2, and this is probably the best we can do so far. A verification would be welcome though, and while I can't think of any way to check whether 13 yellow shots and 2 white shots are enough to defeat a Barrel Pirate, it should be possible to make sure that 13 yellow shots and 1 blue shot (equivalent to 13 yellow shots and 3 white shots) do the job in the first corridor of the last section of the Echoing Caves (the part that was taken from the Top of the World): in [http://www.youtube.com/watch?v=yd7-TsqT2vM this video], we can see that it is possible to get a yellow shot to rebound orthogonally as a blue shot and hit the pirate as well, therefore all you would have to do is shoot 12 times with no rebound and once with a rebound, which is made even easier with the cheat code allowing to deactivate Rayman's powers Spiral reminded us of in the [[Talk:Boss Chenille|Boss Chenille talk page]]. So, can I count on you guys this time? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:38, 30 April 2011 (UTC) | ||
:Waitaminute-I remember having a discussion with Haruka and Spiraldoor about how a keg full on kills it instantly, while a keg from the back does three damage. Could this work the same way with our shots? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 07:47, 1 May 2011 (UTC) | :Waitaminute-I remember having a discussion with Haruka and Spiraldoor about how a keg full on kills it instantly, while a keg from the back does three damage. Could this work the same way with our shots? EDIT: http://img140.imageshack.us/i/dscf1276q.jpg/ Does that help, Humch? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 07:47, 1 May 2011 (UTC) | ||