Mr Dark: Difference between revisions
Spiraldoor (talk | contribs) m We don't know if he'll appear; saying he'll be 'mentioned' is too specific. If he doesn't appear but plays a large role in the story, perhaps he should be listed here anyway...we can work this out l8r |
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'''Mr Dark''' is the main antagonist and the final boss in [[Rayman 1|the original ''Rayman'' game]]. He is encountered in [[Mr Dark's Dare]], the first and only level of the [[Candy Château]], which is the last of the game's six worlds. He is a mysterious being that steals the [[Great Protoon]] because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat [[Betilla the Fairy]], who tries to defend [[the Great Protoon]] but is overpowered. At a later point of the game, Mr Dark kidnaps her and traps her in a crystal ball. Mr Dark also makes a significant appearance in ''[[Rayman Junior]]'', an educational spin-off of the original game. The upcoming ''[[Rayman Origins]]'' will explain Mr Dark's origins, but it has been hinted that he will not directly appear in the game. | '''Mr Dark''' is the main antagonist and the final boss in [[Rayman 1|the original ''Rayman'' game]]. He is encountered in [[Mr Dark's Dare]], the first and only level of the [[Candy Château]], which is the last of the game's six worlds. He is a mysterious being that steals the [[Great Protoon]] because of its immense power, causing the world to lose its natural stability. He also uses his powers to defeat [[Betilla the Fairy]], who tries to defend [[the Great Protoon]] but is overpowered. At a later point of the game, Mr Dark kidnaps her and traps her in a crystal ball. Mr Dark also makes a significant appearance in ''[[Rayman Junior]]'', an educational spin-off of the original game. The upcoming ''[[Rayman Origins]]'' will explain Mr Dark's origins, but it has been hinted that he will not directly appear in the game. | ||
== | ==In ''[[Rayman]]''== | ||
[[Image:MrDark.png|thumb|316px|left|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original game]]]] | [[Image:MrDark.png|thumb|316px|left|Mr Dark fighting [[Rayman]] at the end of [[Rayman 1|the original game]]]] | ||
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Once the third hybrid, or transformation, has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. In the event that the monsters were hybrids created by fusing the previous bosses, it seems probable that Mr Dark set them on [[Rayman]] to stall him and give himself time to escape. In the event that the three monsters were transformations of Mr Dark, it would seem that Mr Dark was defeated by the final punch to the third form's head, and fled the [[Candy Château|château]] once beaten. | Once the third hybrid, or transformation, has suffered eight punches, he vanishes, and [[Rayman]] is returned to his normal size. In the event that the monsters were hybrids created by fusing the previous bosses, it seems probable that Mr Dark set them on [[Rayman]] to stall him and give himself time to escape. In the event that the three monsters were transformations of Mr Dark, it would seem that Mr Dark was defeated by the final punch to the third form's head, and fled the [[Candy Château|château]] once beaten. | ||
== | ==In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]== | ||
[[Image:GBC 76.PNG|frame|left|Mr Dark as he appears in the [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]]] | [[Image:GBC 76.PNG|frame|left|Mr Dark as he appears in the [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]]] | ||
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This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[Helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into ball form. Then, the time he is in ball form for even shorter. But if Rayman manages to hit him three times before he turns back to normal, he has beaten him. He turns back to normal form, burns up, and a spirit shape appears, then he completely fades from existence. | This time, he shoots sixteen bolts of lightning. They are shot at the step he was just above on the stage, and can be easily avoided by using the [[Helicopter]] to hover over a lower step for a short time. After the sixteen bolts of lightning are shot, he turns back into ball form. Then, the time he is in ball form for even shorter. But if Rayman manages to hit him three times before he turns back to normal, he has beaten him. He turns back to normal form, burns up, and a spirit shape appears, then he completely fades from existence. | ||
[[Image:RJMrDark 001.PNG|thumb|left|Mr Dark as seen in ''[[Rayman Junior]]'']] | [[Image:RJMrDark 001.PNG|thumb|left|Mr Dark as seen in ''[[Rayman Junior]]'']] | ||
==In ''[[Rayman Junior]]''== | |||
Mr Dark also appears in the educational version of ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', in which he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark's lair|his hideout]] in [[Candy Château]]. He casts the same spells on Rayman as he did in [[Rayman 1|the original game]], but due to the game's educational nature, he doesn't fight as a boss at all. Once Rayman has solved the riddles on the parchment showing the way to [[Mr Dark's lair|his hideout]] and been through his spells, Mr Dark doesn't appear any more and Rayman eventually finds [[Magic Book of Knowledge|the Book of Knowledge]]. | Mr Dark also appears in the educational version of ''[[Rayman 1|Rayman]]'', ''[[Rayman Junior]]'', in which he steals the [[Magic Book of Knowledge]] from [[the Magician]] and destroys a map to [[Mr Dark's lair|his hideout]] in [[Candy Château]]. He casts the same spells on Rayman as he did in [[Rayman 1|the original game]], but due to the game's educational nature, he doesn't fight as a boss at all. Once Rayman has solved the riddles on the parchment showing the way to [[Mr Dark's lair|his hideout]] and been through his spells, Mr Dark doesn't appear any more and Rayman eventually finds [[Magic Book of Knowledge|the Book of Knowledge]]. | ||
[[Image:Mrdarkteensie1.jpg|thumb|right|400px|Mr Dark in ''[[Rayman Origins]]'']] | |||
==In ''[[Rayman Origins]]''== | |||
Mr Dark will be the primary antagonist in ''[[Rayman Origins]]'', the upcoming prequel to [[Rayman 1|the original game]]. ''Origins'' will reveal how Mr Dark came to be. One of the game's trailers shows a brief glimpse of Mr Dark standing on a stone platform, surrounded by [[Darktoon]]s and other minions; for the first time we receive a brief but shadowy and unclear glimpse of his face, which seems to resemble that of a [[Teensie]]. Like [[Betilla the Fairy]] and the other returning ''Rayman'' characters, Mr Dark has been redesigned somwhat for this game, and is no longer limbless. | |||
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==In other games== | ==In other games== | ||
Mr Dark | Mr Dark is referred to by name in the manual for ''[[Rayman 2: The Great Escape]]'', where it is revealed that his defeat at the hands of [[Rayman]] is what convinced the inhabitants of [[the Glade of Dreams]] that the hero was trustworthy. However, he makes no actual appearance in the game. | ||
Previews of [[Rayman 2 (2D prototype)|the cancelled 2D version of ''Rayman 2'']] mention that the [[Robo-Pirate]] invasion took place after Mr Dark fled [[the valley|Rayman's island]] following the events of [[Rayman 1|the first game]]. It is not known if Mr Dark was ever planned to have a larger role in this game; other characters from the original, including [[Betilla the Fairy]], were intended to make an appearance. | Previews of [[Rayman 2 (2D prototype)|the cancelled 2D version of ''Rayman 2'']] mention that the [[Robo-Pirate]] invasion took place after Mr Dark fled [[the valley|Rayman's island]] following the events of [[Rayman 1|the first game]]. It is not known if Mr Dark was ever planned to have a larger role in this game; other characters from the original, including [[Betilla the Fairy]], were intended to make an appearance. | ||