The Menhir Hills: Difference between revisions
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'' | ''‘This place is guarded by a [[walking shell]]. I heard that it may be possible to tame it,’'' —[[Murfy]] instructing [[Rayman]] on how to pass through the Menhir Hills | ||
'''The Menhir Hills''' is a location from ''[[Rayman 2: The Great Escape]]'', ''[[Rayman 2: Revolution]]'', and ''[[Rayman DS]]''. It is characterized by its focus on riding [[Walking Shell]]s, its short length (one of the shortest levels in all versions of ''Rayman 2''), being the only level other than | '''The Menhir Hills''' is a location from ''[[Rayman 2: The Great Escape]]'', ''[[Rayman 2: Revolution]]'', and ''[[Rayman DS]]''. It is characterized by its focus on riding [[Walking Shell]]s, its short length (one of the shortest levels in all versions of ''Rayman 2''), being the only level other than [[the Fairy Glade]] and [[the Marshes of Awakening]] that [[Rayman]] must re-visit at least once to complete the game, and being the first level in the game to give Rayman a sidekick--in this case, [[Clark]]. | ||
The Menhir Hills are mountainous foothills covered with large, pine tree-like boulders known as | The Menhir Hills are mountainous foothills covered with large, pine tree-like boulders known as [[menhir]]s, hence the area's name. In most regions of the foothills, barely a sound of life can be heard, though every now and then the falling over of a menhir breaks the silence. Large trees stand as loners in the small clearings that dot the landscape. A great river flows through the Menhir Hills, and bridges are twice necessary to cross them. | ||
The Menhir Hills are in several instances | The Menhir Hills are in several instances impossibly to cross on foot; similar to [[Beneath the Sanctuary of Rock and Lava]], patches of the hills are engulfed by giant, thorny [[nettles]] which can be crossed only by riding a [[walking shell]]. These roots occasionally poke out of the walls of the several small tunnels that cut through in the mountainside. In many of the areas where nettles do not grow, the ground is still too steep to cross on foot. | ||
When [[Admiral Razorbeard]] seized Rayman's world, the Menhir Hills was the construction site of two Robo-Pirate training facilities: the '''Military Academy''' and the '''Elite Troop Training Academy'''. These facilities largely cut the hills into three segments. | When [[Admiral Razorbeard]] seized Rayman's world, the Menhir Hills was the construction site of two Robo-Pirate training facilities: the '''Military Academy''' and the '''Elite Troop Training Academy'''. These facilities largely cut the hills into three segments. | ||
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==Original version== | ==Original version== | ||
===Phase 1=== | ===Phase 1=== | ||
[[ | [[File:The Hall of Doors N64 08 The Menhir Hills.jpg|thumb|left|320px|The level's characteristic [[walking shell]] is used to represent it in [[the Hall of Doors]]]] | ||
When Rayman first arrives in the Menhir Hills (in ''Revolution'' the Globox's House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him), [[Murfy]] immediately appears right in Rayman's face and warns him about the nearby academy's [[Shell|Walking Bullet]]. Murfy hints that the bullet may be tamable, and Rayman shortly does just that. By riding the Walking Bullet, Rayman is able to cross a patch of [[nettle]]s to reach the Military Academy. | When Rayman first arrives in the Menhir Hills (in ''Revolution'' the Globox's House [[Teensie]] explains that [[Clark]] went to the hills and Rayman must follow him), [[Murfy]] immediately appears right in Rayman's face and warns him about the nearby academy's [[Shell|Walking Bullet]]. Murfy hints that the bullet may be tamable, and Rayman shortly does just that. By riding the Walking Bullet, Rayman is able to cross a patch of [[nettle]]s to reach the Military Academy. | ||
Rayman enters the academy to find two [[Henchman 800| | Rayman enters the academy to find two [[Henchman 800|Henchmen 800]] asleep; though the sign outside hints at sneaking past them, the Robo-Pirates are of the weak variety and are fairly easy to defeat (though particularly in all versions but ''Revolution'' this is the first time multiple Robo-Pirates are encountered at the same time) (it should also be noted that there are more than two Robo-Pirates in the academy in ''Revolution'', some of which being hidden). Whatever the player has Rayman do, the hero must continue on to leave the small academy. | ||
===Phase 2=== | ===Phase 2=== | ||
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This requirement forces the level to end immediately, unfinished. In all versions other than the PS version, Rayman must backtrack to the [[Marshes of Awakening]] (in ''Revolution'''s case, this may be the first visit) to locate the [[Jano|Guardian of the Cave of Bad Dreams]]. As Rayman does not know the cave's name prior to his encounter with Clark, this cave was not accessible prior to the encounter. In the PS version, Rayman may go directly to the Cave of Bad Dreams from the Menhir Hills. | This requirement forces the level to end immediately, unfinished. In all versions other than the PS version, Rayman must backtrack to the [[Marshes of Awakening]] (in ''Revolution'''s case, this may be the first visit) to locate the [[Jano|Guardian of the Cave of Bad Dreams]]. As Rayman does not know the cave's name prior to his encounter with Clark, this cave was not accessible prior to the encounter. In the PS version, Rayman may go directly to the Cave of Bad Dreams from the Menhir Hills. | ||
[[Image:Menhir Hills.PNG|thumb|320px|The final segment]] | [[Image:Elite Training Academy.PNG|thumb|left|320px|Elite Troop Training Academy]] | ||
[[Image:Menhir Hills.PNG|thumb|right|320px|The final segment]] | |||
===Return=== | ===Return=== | ||
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===Phase 3=== | ===Phase 3=== | ||
In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell. After doing so, he must ride it up a steep slope and then through a tunnel full of rising | In the final segment of the Menhir Hills, Rayman must once again tame a Walking Shell. After doing so, he must ride it up a steep slope and then through a tunnel full of rising [[menhir]]s. The tunnel leads to a ‘forest’ full of toppling [[menhir]]s Rayman must dodge; the bridge he crosses has a similar set of obstacles. Finally, after avoiding the many menhirs, Rayman and the Walking Bullet leap off a cliff and into a [[Spiral Door]]. The level is now finished, though incomplete. | ||
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