Hoodoo: Difference between revisions
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A '''Hoodoo''' or '''Kagousorcerer''' is an enemy in ''[[Rayman 3: Hoodlum Havoc]]'', and is an elite member of the [[Hoodlum]] Army. Made of the finest fabrics the [[Black Lum]]s could find, they are elitist sorcerers, who use their magic to protect other Hoodlums from [[Rayman]]'s attacks, instead of using weapons to attack. They are characterised as being tall and thin with a knot in the lower part of their cloak, which is purple with yellow moons and stars, similar to the hats worn by [[Polokus]] and [[Jano]] in ''[[Rayman 2: The Great Escape|Rayman 2]]''. A Hoodoo's head is covered in a yellow and green veil. One of the more uncommon [[Hoodlum]] varieties, the first Hoodoos are encountered in [[the Land of the Livid Dead]]. | A '''Hoodoo''' or '''Kagousorcerer''' is an enemy in ''[[Rayman 3: Hoodlum Havoc]]'', and is an elite member of the [[Hoodlum]] Army. Made of the finest fabrics the [[Black Lum]]s could find, they are elitist sorcerers, who use their magic to protect other Hoodlums from [[Rayman]]'s attacks, instead of using weapons to attack. They are characterised as being tall and thin with a knot in the lower part of their cloak, which is purple with yellow moons and stars, similar to the hats worn by [[Polokus]] and [[Jano]] in ''[[Rayman 2: The Great Escape|Rayman 2]]''. A Hoodoo's head is covered in a yellow and green veil. One of the more uncommon [[Hoodlum]] varieties, the first Hoodoos are encountered in [[the Land of the Livid Dead]]. | ||
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At an early point in the game's development, Hoodoos also had the ability to shoot fireballs, and to catch [[Rayman]]'s [[telescopic fist]] and block it temporarily. It was decided by [[Ubisoft|the developers]] that being able to simultaneously attack Rayman, neuturalise Rayman's own attacking ability and defend other Hoodlums for Rayman made the Hoodoos too powerful and confusing, so all of their abilities were removed, with the exception of their forcefield generation. | At an early point in the game's development, Hoodoos also had the ability to shoot fireballs, and to catch [[Rayman]]'s [[telescopic fist]] and block it temporarily. It was decided by [[Ubisoft|the developers]] that being able to simultaneously attack Rayman, neuturalise Rayman's own attacking ability and defend other Hoodlums for Rayman made the Hoodoos too powerful and confusing, so all of their abilities were removed, with the exception of their forcefield generation. | ||
[[File:R3HH-Hoodoo-DevelopmentArtwork.jpg|thumb|320px|none|A development artwork of the Hoodoo]] | [[File:R3HH-Hoodoo-DevelopmentArtwork.jpg|thumb|320px|none|A development artwork of the Hoodoo]] | ||