Giant Antitoon: Difference between revisions
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{{quote|text=Naughty, naughty Rayman! You think you can ridicule me like that? I'm going to grind you to pieces with my new toy.|sign=[[Pink]]|source=[[Rayman Raving Rabbids (Game Boy Advance)]]}} | |||
The '''giant Antitoon''' is the first boss fought in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. Although its name is never given, this large creature bears a striking resemblance to the [[Antitoon]]s: miniscule enemies found commonly throughout the [[Rayman (series)|''Rayman'' series]]. [[Rayman]] encounters the giant Antitoon near the beginning of the game, as he attempts to escape the [[Agony Jails]] where the [[Rabbid]]s have imprisoned him. The Antitoon is under the control of [[Pink]], a Rabbid who uses a remote control to manipulate it from a safe vantage point, in much the same way that the [[Spyglass Pirate]] controls [[Clark]] in ''[[Rayman 2: The Great Escape|Rayman 2]]''. Pink refers to the Antitoon as his ‘new toy’, and on its head is what appears to be a [[sparadrap]]; it is not clear if it is an oversized Antitoon, a synthetic creation, or a mixture of the two. Besides its scale, it bears some additional differences from regular Antitoons: its skin is purple rather than blue, and it appears to have gold eyebrows, as well as partially-gold shoes. There are pink patches on its cheeks and on the area between its eyes. In order to defeat the Antitoon, Rayman must avoid its attacks and punch its sparadrap-covered head three times. The Antitoon then collapses, causing Pink to stomp on his remote control in frustration. [[Ly the Fairy]] appears and tells Rayman how to make use of new costume before teleporting him to [[the village]]. | The '''giant Antitoon''' is the first boss fought in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. Although its name is never given, this large creature bears a striking resemblance to the [[Antitoon]]s: miniscule enemies found commonly throughout the [[Rayman (series)|''Rayman'' series]]. [[Rayman]] encounters the giant Antitoon near the beginning of the game, as he attempts to escape the [[Agony Jails]] where the [[Rabbid]]s have imprisoned him. The Antitoon is under the control of [[Pink]], a Rabbid who uses a remote control to manipulate it from a safe vantage point, in much the same way that the [[Spyglass Pirate]] controls [[Clark]] in ''[[Rayman 2: The Great Escape|Rayman 2]]''. Pink refers to the Antitoon as his ‘new toy’, and on its head is what appears to be a [[sparadrap]]; it is not clear if it is an oversized Antitoon, a synthetic creation, or a mixture of the two. Besides its scale, it bears some additional differences from regular Antitoons: its skin is purple rather than blue, and it appears to have gold eyebrows, as well as partially-gold shoes. There are pink patches on its cheeks and on the area between its eyes. In order to defeat the Antitoon, Rayman must avoid its attacks and punch its sparadrap-covered head three times. The Antitoon then collapses, causing Pink to stomp on his remote control in frustration. [[Ly the Fairy]] appears and tells Rayman how to make use of new costume before teleporting him to [[the village]]. | ||