The Magician (Rayman 1): Difference between revisions

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In several of the educational versions of the original game, such as ''[[Rayman Junior]]'', the Magician's roles are looked into considerably more.  He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] had broken into his cottage, stole [[the Great Book of Knowledge]] and destroyed the map to the villain's hideout.  Once again, he and Betilla the Fairy call on Rayman to retrieve the pieces of the map and the book.   
In several of the educational versions of the original game, such as ''[[Rayman Junior]]'', the Magician's roles are looked into considerably more.  He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] had broken into his cottage, stole [[the Great Book of Knowledge]] and destroyed the map to the villain's hideout.  Once again, he and Betilla the Fairy call on Rayman to retrieve the pieces of the map and the book.   


Instead of providing bonus areas, the Magician now helps Rayman to solve the many problems (spelling and mathematical problems for the young player) throughout the journey. When Rayman starts a level, the Magician will give him an overview of the specific tasks he needs to do in order to complete it. After that, his hat will appear several times, and each time Rayman passes one, the Magician will either ask a new question or remind him of the level's task. At the very end of the last stage in the level, he will appear somewhere once the final task is done, and when Rayman finds him, he mostly does a different performance, such as doing a dance or rapping 90's style, while praising Rayman for what he has done.  
Instead of providing bonus areas, the Magician now helps Rayman to solve the many problems (spelling and mathematical problems for the young player) throughout the journey. When Rayman starts a level, the Magician will give him an overview of the specific tasks he needs to do in order to complete it. After that, his hat will appear several times, and each time Rayman passes one, the Magician will either ask a new question or remind him of the level's task. At the very end of the last stage in the level, he will appear somewhere once the final task is done, and when Rayman finds him, he mostly does a different performance, such as doing a dance or rapping 90's style, while praising Rayman for what he has done.
 
===''Rayman Origins''===
 
The Magician makes his first chronological appeareance in Rayman Origins. He's seen for the first time at the Snoring Tree's left door, where a guard protects the entrance to the [[Land of the Dead]]. His role in the game is different compared to Rayman 1 or 2. Here, he gives Rayman and his friends basic information about [[Lum]]s and [[Skeleton Teeth]] when players jump on his hat. Also, he takes care of the electoons, keeping them in big transparent tubes, The player must collect as many lums as possible to fill a tube at the end of the level, and a certain amount of lums will unlock some [[electoon]] [[cage]]s. The Magician was drastically redesigned as a teensy, and doesn't belong to rayman's species anymore, rendering Rayman himself unique.


==Image gallery==
==Image gallery==