The Fairy Council: Difference between revisions
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==As a level== | ==As a level== | ||
===Stage 1=== | ===Stage 1 - The first Hoodlum encounter=== | ||
Straight after the introduction cinematic, the game begins. [[Murfy]] picks up [[Rayman]], whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlum]]s. The player mainly controls the handless Rayman, who steers Murfy by leaning his weight left and right. He must manoeuvre to collect enough of the [[Red Lum]]s that are scattered throughout the area. If Rayman has not collected enough of them to restore his health to a satisfactory level, Murfy takes him back to the beginning again. There are two rounds of Red Lums to gather. Once enough have been accumulated, the pair make their way to safety. | Straight after the introduction cinematic, the game begins. [[Murfy]] picks up [[Rayman]], whose hands have gone missing, by his hair and airlifts him over the grounds near the Council, which has just been invaded by [[Hoodlum]]s. The player mainly controls the handless Rayman, who steers Murfy by leaning his weight left and right. He must manoeuvre to collect enough of the [[Red Lum]]s that are scattered throughout the area. If Rayman has not collected enough of them to restore his health to a satisfactory level, Murfy takes him back to the beginning again. There are two rounds of Red Lums to gather. Once enough have been accumulated, the pair make their way to safety. | ||
As this is an introductory level in which Combo mode is yet to be introduced, there is no score to gain (the total level score for this stage will count as 100%, or 5 stars). | As this is an introductory level in which Combo mode is yet to be introduced, there is no score to gain (the total level score for this stage will count as 100%, or 5 stars). | ||
===Stage 2=== | ===Stage 2 - Finding Globox === | ||
[[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, which is scattered with [[jewels]], most of which are yellow. At this point, [[Murfy]] withdraws the [[Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to the game's score system, in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting gems and [[Red Lum]]s (if he needs them). Some of the [[Jewel|jewels]] form a trail. | [[Rayman]] and [[Murfy]] end up in a quieter place around the Fairy Council, which is scattered with [[jewels]], most of which are yellow. At this point, [[Murfy]] withdraws the [[Manual]] and tells [[Rayman]] that his missing hands are in possession of [[Globox]], who is hiding somewhere. He then introduces the player to the game's score system, in which points are added to the score for certain actions. [[Rayman]] then begins his search for [[Globox]], while breaking [[Garden Raygnome]]s by kicking with his feet and collecting gems and [[Red Lum]]s (if he needs them). Some of the [[Jewel|jewels]] form a trail. | ||
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At the door of the Council, there is a hand switch which turns on a light that attracts [[Globox]]'s attention briefly. He turns around and notices a gang of [[Hoodlum|Hoodlums]] - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] runs straight through the door into the Council, followed by these [[Hoodlum|Hoodlums]], and then [[Rayman]] and [[Murfy]]. | At the door of the Council, there is a hand switch which turns on a light that attracts [[Globox]]'s attention briefly. He turns around and notices a gang of [[Hoodlum|Hoodlums]] - a [[Hoodmonger]] and two [[Slapdash]]es - coming down in an air boat. [[Globox]] runs straight through the door into the Council, followed by these [[Hoodlum|Hoodlums]], and then [[Rayman]] and [[Murfy]]. | ||
===Stage 3=== | ===Stage 3 - Inside the Council=== | ||
At this point, Rayman and Murfy arrive inside the Fairy Council itself, starting with a small chamber in which at the centre is an elevator with a hand switch. Rayman has to punch this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[pigpot]]s in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand switch. Rayman has to perform lateral shots at this [[switch]] to lift him up to the next level. | At this point, Rayman and Murfy arrive inside the Fairy Council itself, starting with a small chamber in which at the centre is an elevator with a hand switch. Rayman has to punch this repeatedly to lift him upwards to the next level, in which there is a path going in an upwards spiral followed by several ledges. He first encounters [[pigpot]]s in here, and these need to be broken in order for the door at the top of this chamber to open. This leads him into a larger chamber in which there is an elevator with a sheet of stained glass in a form of a hand switch. Rayman has to perform lateral shots at this [[switch]] to lift him up to the next level. | ||
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With the glass bridge being lowered, Rayman encounters three [[Meadowscrew]]s which can be screwed into the floor when he punches them under the influence of the Vortex. Once they are down, Rayman can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage. | With the glass bridge being lowered, Rayman encounters three [[Meadowscrew]]s which can be screwed into the floor when he punches them under the influence of the Vortex. Once they are down, Rayman can climb up them and kill a [[Slapdash]] before finally walking down a corridor thus ending this stage. | ||
===Stage 4=== | ===Stage 4 - The Council falls apart=== | ||
Rayman and Murfy arrive in a large chamber. At the left side, there is a wooden target with a crude painting of Globox, at which a Hoodmonger carrying a Vortex hides behind. He uses this to strike at some stone ledges with similar properties to the Meadowscrews, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, then leading him into a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[fairy|fairies]] are found. | Rayman and Murfy arrive in a large chamber. At the left side, there is a wooden target with a crude painting of Globox, at which a Hoodmonger carrying a Vortex hides behind. He uses this to strike at some stone ledges with similar properties to the Meadowscrews, ending with a bouncy platform that lifts him onto a ceiling of vines that he has to climb onto. This leads him into a small chamber with a wall of vines to climb up, then leading him into a corridor with a slippery slope. The only way to cross this is to bounce on the floating platforms there. At the top of the slope there is another wall of vines, leading him to another chamber in which the [[fairy|fairies]] are found. | ||
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[[File:HeartOfTheWorld.jpg|thumb|320px|right|[[The Heart of the World]] lies in the final chamber of the Fairy Council]] | [[File:HeartOfTheWorld.jpg|thumb|320px|right|[[The Heart of the World]] lies in the final chamber of the Fairy Council]] | ||
===Stage 5=== | ===Stage 5 - The Heart of the World=== | ||
[[Rayman]] and [[Murfy]] finally arrive at [[the Heart of the World]], and the [[Grand Minimus]] find that [[André]] is still alive within [[Globox]]'s stomach. The Grand Minimus then instructs Rayman to take Globox to see the [[Teensie doctor]] [[Otto Psi]], whose office is in [[Clearleaf Forest]]. They toss Globox into a portal, and Rayman himself follows after Murfy bids him goodbye. | [[Rayman]] and [[Murfy]] finally arrive at [[the Heart of the World]], and the [[Grand Minimus]] find that [[André]] is still alive within [[Globox]]'s stomach. The Grand Minimus then instructs Rayman to take Globox to see the [[Teensie doctor]] [[Otto Psi]], whose office is in [[Clearleaf Forest]]. They toss Globox into a portal, and Rayman himself follows after Murfy bids him goodbye. | ||
A secret room can be found in this area, which is accessible if Rayman was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and Rayman then slides down a spiral band of neon lights trailed with [[gem]]s, ending with a green [[jewel]]. He is then returned to the Heart of the World. | A secret room can be found in this area, which is accessible if Rayman was to climb on a ledge on one of the pillars, and then run across the ledge higher up in the room. A secret door opens, and Rayman then slides down a spiral band of neon lights trailed with [[gem]]s, ending with a green [[jewel]]. He is then returned to the Heart of the World. | ||
===Stage 6 - The first Teensie Highway=== | |||
''Main article: [[Teensie Highway]]'' | |||
Once Rayman goes through the portal after Globox and the Teensies, he follows them through the first of a series of psychedelic wormhole known as the [[Teensie Highway]], in which he makes his way to [[Clearleaf Forest]]. | |||
==See also== | ==See also== | ||