Rayman M: Difference between revisions

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all of this is covered in the Rayman Rush article
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{{Game
{{Game
| name = Rayman M
| name = Rayman M
| image = [[Image:RM PS2EUcov.jpg|center|200px]]
| image = [[Image:RM PS2EUcov.jpg|center|250px]]
| published by = Ubisoft
| published by = Ubisoft
| developed by = Ubisoft Montpellier
| developed by = Ubisoft Montpellier
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==Storyline==
==Storyline==
{{quote|text=[[Rayman]] and his famous acolytes face new challenges in a unique sporting competition: they will confront each other in hard and varied environments to become THE winner of a surprising biathlon: Race and Battle modes.


The following text is the transcrition of the game manual's storyline:
Pick your character and compete with your opponents within interactive environments littered with power-ups, extreme actions and shooting into hazardous arenas. Catch weapons to pinch your opponents [[lums]], glide across bewitching lagoons and learn to be tough and nimble to take your adversaries by surprise.


''‘[[Rayman]] and his famous acolytes face new challenges in a unique sporting competition: they will confront each other in hard and varied environments to become THE winner of a surprising biathlon: Race and Battle modes.’''
Perhaps at least will you succeed to be tougher than [[Rayman]]...|sign=Manual|source=''Rayman M''}}
 
''‘Pick your character and compete with your opponents within interactive environments littered with power-ups, extreme actions and shooting into hazardous arenas. Catch weapons to pinch your opponents [[lums]], glide across bewitching lagoons and learn to be tough and nimble to take your adversaries by surprise.’''
 
''‘Perhaps at least will you succeed to be tougher than [[Rayman]]...''


==Gameplay==
==Gameplay==
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==Environment==
==Environment==
The game is set in the same environmental universe as ''[[Rayman 2: The Great Escape]]'', and consist of four different worlds for each mode, each with three stages. The world the players play in also determines the difficulty of the game, going from Beginner to Advanced.  As the player progresses, the harder difficulties are unlocked. Many of the worlds in ''Rayman M'' that resemble locations from ''Rayman 2'' include [[Ly's Palace]], which resembles the [[Sanctuary of Water and Ice]], and the [[Dark Sewer]]s, which are reminiscent of the [[Tomb of the Ancients]].
''Rayman M'' is set mainly in environments based on those of ''[[Rayman 2: The Great Escape]]''. The game consists of four different worlds for each mode, each with three stages. The world the players play in also determines the difficulty of the game, going from Beginner to Advanced.  As the player progresses, the harder difficulties are unlocked. Many of the worlds in ''Rayman M'' that resemble locations from ''Rayman 2'' include [[Ly's Palace]], which resembles the [[Sanctuary of Water and Ice]], and the [[Dark Sewer]]s, which are reminiscent of the [[Tomb of the Ancients]].


==Characters==
==Characters==
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== The Objects==
==The objects==
Objects are located in racing courses that will give the player special benefits, sometimes intended to slow the player down in a race, or to speed the player up. Some objects refer to ''[[Rayman 2]]''.
Objects are located in racing courses that will give the player special benefits, sometimes intended to slow the player down in a race, or to speed the player up. Some objects refer to ''[[Rayman 2]]''.


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* '''Electric barrels''': Avoid this object, it will hit a player when it lights up, resulting in the player to slow down.
* '''Electric barrels''': Avoid this object, it will hit a player when it lights up, resulting in the player to slow down.


==The Weapons==
==The weapons==
These are the weapons present in the fighting stages of the game. In Lum Fight mode, they are taken from Generators that are randomly scattered around the arena. In Lum Spring and Capture the Fly modes,  there is only one weapon that is present, and is given to the player at the beginning of the match. This is the Ice Bullet for Lum Spring and the Rubber Bullet for Capture the Fly.
These are the weapons present in the fighting stages of the game. In Lum Fight mode, they are taken from Generators that are randomly scattered around the arena. In Lum Spring and Capture the Fly modes,  there is only one weapon that is present, and is given to the player at the beginning of the match. This is the Ice Bullet for Lum Spring and the Rubber Bullet for Capture the Fly.


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* ''' Flametounge Bullet''': A flame which its direction can be controlled for a few seconds, then remaining active for a few more, engulfing anyone who unfortunately goes into it. Inflicts 1 hit point.
* ''' Flametounge Bullet''': A flame which its direction can be controlled for a few seconds, then remaining active for a few more, engulfing anyone who unfortunately goes into it. Inflicts 1 hit point.
* '''Ice Bullet''': Only available in Lum Spring mode. It freezes the targeted character for 1 second. The ammo refills over time.
* '''Ice Bullet''': Only available in Lum Spring mode. It freezes the targeted character for 1 second. The ammo refills over time.
==Soundtrack==
The game features a dynamic soundtrack by French composer [http://www.claudesamard.com/ Claude Samard]. Each battle level features its own theme, while the background music of the race levels is determined by the identity of the character currently in the first position – each character has their own theme music, and additional musical cues mediate whenever the game switches from one theme to another.


==See also==
==See also==