Heart: Difference between revisions
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'''Hearts''' are items found in ''[[Rayman Origins]]'', in which they are used to protect [[Rayman]], [[Globox]] and the [[Teensie]]s from damage inflicted by enemies and other dangerous obstacles; while the heroes normally take only one hit to be bubblized, the protection of the Heart grants them a second opportunity to survive, instead of having to return to the last checkpoint. Hearts are red floating creatures, which only show their smily face when a player adquires them; then they follow the player, until something or someone breaks it, producing a glassy noise. Only one heart per character can be held on to; in a single player game, if a heart is picked up by a character that already has one, they will receive a bonus of five Lums, which can't be affected by the [[Lum King]]'s song. In a multiplayer mode, this heart will be passed on to another character if they do not have one; however, by default, the Heart gives five Lums to the player who collected it if every player on-screen has a Heart already. Hearts can either be found in a [[Phial]], which must be broken in order to obtain it, or in a [[bubble]], should the player unearth one hidden in a spot that emits tiny bubbles (regularly, [[Nenuphar]]s, [[Bubblebush]]es or [[Bulb-o-Lums]]). Hearts seem to be a replacemente to the scrapped life bar, which highly resembled the life bar from [[Rayman 1|the original ''Rayman'' game]]. | '''Hearts''' are items found in ''[[Rayman Origins]]'', in which they are used to protect [[Rayman]], [[Globox]] and the [[Teensie]]s from damage inflicted by enemies and other dangerous obstacles; while the heroes normally take only one hit to be bubblized, the protection of the Heart grants them a second opportunity to survive, instead of having to return to the last checkpoint. Hearts are red floating creatures, which only show their smily face when a player adquires them; then they follow the player, until something or someone breaks it, producing a glassy noise. Only one heart per character can be held on to; in a single player game, if a heart is picked up by a character that already has one, they will receive a bonus of five Lums, which can't be affected by the [[Lum King]]'s song. In a multiplayer mode, this heart will be passed on to another character if they do not have one; however, by default, the Heart gives five Lums to the player who collected it if every player on-screen has a Heart already. Hearts can either be found in a [[Phial]], which must be broken in order to obtain it, or in a [[bubble]], should the player unearth one hidden in a spot that emits tiny bubbles (regularly, [[Nenuphar]]s, [[Bubblebush]]es or [[Bulb-o-Lums]]). Hearts seem to be a replacemente to the scrapped life bar, which highly resembled the life bar from [[Rayman 1|the original ''Rayman'' game]]. | ||
Eventually, a toy of a Heart will be released along with the upcoming ''[[Rayman Legends]]''. This collectable toy interacts with the Wii U version of the game by placing it on the controller's screen, generating a rain of hearts on the level. The purpose of this is unknown, though it seems to distract the enemies and facilitate the adventure; it's also presumed to bring temporal invincibility. | |||
[[Category:Collectibles from Rayman Origins]] | [[Category:Collectibles from Rayman Origins]] | ||
[[Category:Power-ups]] | [[Category:Power-ups]] | ||