The Magician (Rayman 1): Difference between revisions
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[[File:Magician R1 bonus level.png|thumb|right|320px|In exchange for ten [[Ting]]s, he will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].]] | [[File:Magician R1 bonus level.png|thumb|right|320px|In exchange for ten [[Ting]]s, he will transport [[Rayman]] to a [[Bonus level (Rayman 1)|bonus level]].]] | ||
===''Rayman''=== | ===''Rayman''=== | ||
The Magician first appears in the | The Magician first appears in the introductory sequence of ''[[Rayman 1|Rayman]]''. Here he tells the story of how [[Mr Dark]] stole [[the Great Protoon]] and brought about the collapse of [[the valley]]'s natural stability. He calls on [[Rayman]] to go and free the [[Electoon]]s from the cages that hostile beings had imprisoned them in, as well as bring the Great Protoon back from the [[Candy Château]]. He is the only character to have a major speaking role in the game. The Magician's voice was re-recorded for the American localisation, possibly by a different actor; his voice in this version is deeper and more brash than the high-pitched voice in the original European release. | ||
[[Rayman]] can come across the Magician's hat several times throughout the game. The Magician only emerges from it if Rayman has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If Rayman does have at least ten Tings, he automatically reaches out and drops them into the Magician's outstretched hand. The Magician then teleports Rayman to one of his [[Bonus level (Rayman)|bonus levels]]. In these secret areas, Rayman must collect all the Tings within the time limit. If he succeeds, he wins an extra [[life]]. Only a single life can be won in each bonus level. Subsequent victories in the same bonus levels are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish. | [[Rayman]] can come across the Magician's hat several times throughout the game. The Magician only emerges from it if Rayman has at least ten [[Ting]]s; if not, he will clearly indicate with his hand that the hero will need them. If Rayman does have at least ten Tings, he automatically reaches out and drops them into the Magician's outstretched hand. The Magician then teleports Rayman to one of his [[Bonus level (Rayman)|bonus levels]]. In these secret areas, Rayman must collect all the Tings within the time limit. If he succeeds, he wins an extra [[life]]. Only a single life can be won in each bonus level. Subsequent victories in the same bonus levels are purely for fun, and also record the time taken by the player so that they can attempt to beat their records if they wish. | ||
[[Image:RJMagician 002.PNG|thumb|right|200px|The Magician and [[Betilla the Fairy]] watch over [[the Magic Book of Knowledge]]]] | [[Image:RJMagician 002.PNG|thumb|right|200px|The Magician and [[Betilla the Fairy]] watch over [[the Magic Book of Knowledge]]]] | ||
===''Rayman Junior''=== | ===''Rayman Junior''=== | ||
In several of the educational versions of the original game, such as ''[[Rayman Junior]]'', the Magician's roles are looked into considerably more. He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] had broken into his cottage, stole [[the Great Book of Knowledge]] and destroyed the map to the villain's hideout. Once again, he and [[Betilla the Fairy]] call on Rayman to retrieve the pieces of the map and the book. | In several of the educational versions of the original game, such as ''[[Rayman Junior]]'', the Magician's roles are looked into considerably more. He introduces the story of the game once again, only this time, he tells of how [[Mister Dark]] had broken into his cottage, stole [[the Great Book of Knowledge]] and destroyed the map to the villain's hideout. Once again, he and [[Betilla the Fairy]] call on Rayman to retrieve the pieces of the map and the book. | ||