Rayman Origins: Difference between revisions

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| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux
| designed by = Sebastien Morin with Lorenzo Avi, Julien Chevalier, Romain Claude and Axel Cossardeaux
| written by = Gabrielle Shrager <small>(lead game writer and story designer)</small>
| written by = Gabrielle Shrager <small>(lead game writer and story designer)</small>
| soundtrack by = Christophe Héral and Billy Martin
| [[Rayman Origins: Original Soundtrack|soundtrack]] by = Christophe Héral and Billy Martin
| release date =
| release date =
'''PlayStation 3, Wii, Xbox 360:'''<br />
'''PlayStation 3, Wii, Xbox 360:'''<br />
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*[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from ''[[Rayman 2: The Great Escape|Rayman 2]]''. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. The [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, carnivorous plants, and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is this level's boss. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This world has a golden palette, and features giant skulls, bones and cobwebs.
*[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and [[Tomb of the Ancients]] from ''[[Rayman 2: The Great Escape|Rayman 2]]''. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. The [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, carnivorous plants, and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is this level's boss. Concept art depicts graveyards, insects, zombies, a strange hotdog-like character who appears to be selling hotdogs, and numerous tentacled monsters. This world has a golden palette, and features giant skulls, bones and cobwebs.


[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The original soundtrack of ''Rayman Origins'']]
[[File:Rayman Origins Original Soundtrack.png|thumb|right|250px|The [[Rayman Origins: Original Soundtrack|original soundtrack]] of ''Rayman Origins'']]
==Soundtrack==
==Soundtrack==
''Main article:'' [[Rayman Origins (soundtrack)|Rayman Origins ''(soundtrack)'']]
''Main article:'' [[Rayman Origins: Original Soundtrack]]


The majority of the game's score was written by French composer Christophe Héral, who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame ''[[Beyond Good and Evil|Beyond Good & Evil]]''. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral's work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for the series, as the previous games' music seems to have been mainly synthesised. The game features interactive sound design; the player characters' actions within the game create diegetic musical sounds which blend with the game's score. ''Rayman Origins'' is the first and only game in the series whose soundtrack has been officially released.
The majority of the game's score was written by French composer Christophe Héral, who had previously worked with [[Michel Ancel]] and [[Ubisoft|Ubisoft Montpellier]] on the 2003 videogame ''[[Beyond Good and Evil|Beyond Good & Evil]]''. As a result of scheduling problems, Héral had only three months to compose the soundtrack, so another composer, Billy Martin, was hired to complete Héral's work. The score was recorded by the Star Pop Orchestra, at the Davout Studios in Paris; this may be a first for the series, as the previous games' music seems to have been mainly synthesised. The game features interactive sound design; the player characters' actions within the game create diegetic musical sounds which blend with the game's score. ''Rayman Origins'' is the first and only game in the series whose soundtrack has been officially released.