Perfection needs no arms: Difference between revisions
Created page with "{{quote|text=Complete every chapter with a perfect score.|sign=Trophy/Gamerscore achievement description|source=''Rayman 3 HD''}} '''Perfection needs no arms''' is one of..." |
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* The trophy/achievement is unlocked by having 100% score in every level part. | * The trophy/achievement is unlocked by having 100% score in every level part. | ||
* Collecting all the [[jewel]]s (especially Green Jewels), defeating [[Hoodlums]], making [[Black Lums]] laughing (in the levels where the [[Grimace]] power can be used), freeing [[Teensies]], pulling levers, spinning [[ | * Collecting all the [[jewel]]s (especially Green Jewels), defeating [[Hoodlums]], making [[Black Lums]] laughing (in the levels where the [[Grimace]] power can be used), freeing [[Teensies]], pulling levers, spinning [[Meadowscrew]]s, destroying wooden doors, defeating bosses, destroying [[Piggybank]]s, defeating other creatures (like [[Ninja Crab]]s and [[Podocrock]]s), defeating [[Hoodlum]]s with a charged fist (this only works in some Hoodlums), and finding [[Matuvu]]s and [[Tribelle]]s, everything counts to collect points. | ||
* Knowing well the scoring system, like the duration time of the combos is also an important key to get 100% in every level part. | * Knowing well the scoring system, like the duration time of the combos is also an important key to get 100% in every level part. | ||
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* Knowing the points of every action in the game helps the player to formulate better combos to get higher scores. | * Knowing the points of every action in the game helps the player to formulate better combos to get higher scores. | ||
* Collecting objects, destroying objects, interacting with objects and defeating enemies with a combat fatigue ([[Vortex]], [[ | * Collecting objects, destroying objects, interacting with objects and defeating enemies with a combat fatigue ([[Vortex]], [[HeavyMetal]], [[Lockjaw]], [[Shock Rocket]] and [[Throttle Copter]] double the points and increase the chapter scoring significantly. | ||
* Knowing the level structure and enemies locations and objects placements also help to formulate better scoring strategies. | * Knowing the level structure and enemies locations and objects placements also help to formulate better scoring strategies. | ||