The Fairy Glade: Difference between revisions

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* In Phase 2, at the area with the tree covered with vines, there is another Pirate at ground level.  Then in the next area, there is a funny looking plant that has to be watered with the Rain Mask later on in the game.  When it grows, it can then be used to access the area of the level which in previous versions, could be backtracked vis the Echoing Caves.
* In Phase 2, at the area with the tree covered with vines, there is another Pirate at ground level.  Then in the next area, there is a funny looking plant that has to be watered with the Rain Mask later on in the game.  When it grows, it can then be used to access the area of the level which in previous versions, could be backtracked vis the Echoing Caves.
* In Phase 3, instead of the passage in the left of the Pirate stronghold, there is now a ledge in which there is a tiny mushroom.  Like the plant earlier on, this has to be watered with the Rain Mask, and once it's grown, Rayman can eat it.  Alluding to the blue elves in the original ''Rayman'', this mushroom will make him shrink, and then he can squeeze through a hole in a pile of rocks and find the hidden cage.  He'll have to defeat a pirate while he is still tiny, too.  Another mushroom is then found, grown and eaten to bring him back to normal size.   
* In Phase 3, instead of the passage in the left of the Pirate stronghold, there is now a ledge in which there is a tiny mushroom.  Like the plant earlier on, this has to be watered with the Rain Mask, and once it's grown, Rayman can eat it.  Alluding to the blue elves in the original ''Rayman'', this mushroom will make him shrink, and then he can squeeze through a hole in a pile of rocks and find the hidden cage.  He'll have to defeat a pirate while he is still tiny, too.  Another mushroom is then found, grown and eaten to bring him back to normal size.   
* The underground passage with the pool of acid and cobwebbed wall remains the same, but this time, the door is barred with electric bars which have to be deactivated with a switch. Then, there is no clearing in this area, but rather a room with with a book cabinet.   
* The underground passage with the pool of acid and cobwebbed wall remains the same, but this time, the door is barred with electric bars which have to be deactivated with a switch. Then, there is no clearing in this area, but rather a room with with a book cabinet.   
* In the room with the kegs, a metal sparadrap on the pipes needs to be destroyed to lower the metal grating. The secret room with the cage also appears to have three small prisons. There is no netting on the ceiling, but rather a wooden floor, and the switch that opens the door is on another wall. Then, near the extra Pirate, there is a dining room, and then Rayman finds the switch that will deactivate the electric bars, and moves on.
* In the room with the kegs, a metal sparadrap on the pipes needs to be destroyed to lower the metal grating. The secret room with the cage also appears to have three small prisons. There is no netting on the ceiling, but rather a wooden floor, and the switch that opens the door is on another wall. Then, near the extra pirate, there is a dining room, and then Rayman finds the switch that will deactivate the electric bars, and moves on.
* Phase 4 holds the most notable of differences in level design. Instead of a clearing, there is a prison, full of cages and rooms in which a number of Yellow Lums are found. Instead of one machine that powers Ly's prison, it is a cluster of many machines, though the three weaknesses are still there. One machine has a hidden cage.
* Phase 4 holds the most notable of differences in level design. Instead of a clearing, there is a prison, full of cages and rooms in which a number of Yellow Lums are found. Instead of one machine that powers Ly's prison, it is a cluster of many machines, though the three weaknesses are still there. One machine has a hidden cage.
* In Phase 4, if [[Rayman]] keeps to the far left of the pipe he stands on, the machine automatically destroys the [[helicopter bomb]]s it produces.
* In Phase 4, if [[Rayman]] keeps to the far left of the pipe he stands on, the machine automatically destroys the [[helicopter bomb]]s it produces.
* Phase 5 also sees a number of changes, namely in the textures of the environment, and in the area with the air currents, Parachute Pirates will descend. There is also a secret passage that leads to a cage which is accessed with a Purple Lum.
* Phase 5 also sees a number of changes, namely in the textures of the environment, and in the area with the air currents, parachuting pirates will descend. There is also a secret passage that leads to a cage which is accessed with a [[Purple Lum]].


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