The Magician (Rayman 1): Difference between revisions
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100 years after the events of ''Rayman Origins'', the Magician has proven his survival after the big explosion. With Rayman and friends caught in a deep sleep, the nightmares and evil monsters multiply, and so does the Magician, who has turned into five evil creatures known as the Dark Teensies. These Dark Teensies spread throughout the Glade, looking for revenge and causing chaos with the help of the evil nightmares that they redeemed. They have learned magic this time, being able to create forcefields for their steampunk flying machines, and being able to transform Rayman into a duck temporarily. In order to stop them, Rayman must fight against the fiercest nightmares dominated by them, then hunt them down and send them to the [[Moon]] with a charged punch. | 100 years after the events of ''Rayman Origins'', the Magician has proven his survival after the big explosion. With Rayman and friends caught in a deep sleep, the nightmares and evil monsters multiply, and so does the Magician, who has turned into five evil creatures known as the Dark Teensies. These Dark Teensies spread throughout the Glade, looking for revenge and causing chaos with the help of the evil nightmares that they redeemed. They have learned magic this time, being able to create forcefields for their steampunk flying machines, and being able to transform Rayman into a duck temporarily. In order to stop them, Rayman must fight against the fiercest nightmares dominated by them, then hunt them down and send them to the [[Moon]] with a charged punch. | ||
[[File:Magician.png|thumb|right|250px| | [[File:Magician.png|thumb|right|250px|One the Dark Teensies in ''Rayman Legends'']] | ||
==Trivia== | ==Trivia== | ||