Magic fist: Difference between revisions

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The '''magic fist''' an ability used by [[Rayman]] in ''[[Rayman 2: The Great Escape|Rayman 2]]''. Once granted the magic fist, [[Rayman]] can generate and throw glowing spheres of energy from his hands. It replaces the [[telescopic fist]] that was used in [[Rayman 1|the first game]]. The magic fist is used primarily to defeat enemies, but it is also used for various other purposes, such as grabbing [[Purple Lum]]s, activating [[switch]]es, moving [[plum]]s and so on. At the beginning of ''[[Rayman 2: The Great Escape|Rayman 2]]'', [[Rayman]] gains the power of the magic fist by absorbing a [[Silver Lum]] given to him by [[Globox]], who in turn received it from [[Ly the Fairy]]. [[Rayman]]'s first act with the magic fist is to break through a [[sparadrap]]-reinforced wall, allowing him and Globox to escape from their cell onboard the ''[[Buccaneer]]'', the [[Robo-Pirate]]s' prison ship.
The '''magic fist''' an offensive ability used by [[Rayman]] in ''[[Rayman 2: The Great Escape|Rayman 2]]'', ''[[Rayman M]]''/[[Rayman Rush|Rush]]/[[Rayman Arena|Arena]] and the [[Rayman Raving Rabbids (DS)|DS version of ''Rayman Raving Rabbids]]. It replaced the [[telescopic fist]] that was used in [[Rayman 1|the first game]], and would then be replaced in favour of the telescopic fist in ''[[Rayman 3]]'' onwards.


In ''[[Rayman Revolution]]'', the [[Silver Lum]] delivered by [[Globox]] restores [[Rayman]]'s [[telescopic fist]] instead. [[Rayman]] then uses his telescopic fist to escape from the ''[[Buccaneer]]'', and continues to use it throughout [[the Woods of Light]], the first level of the game. At the end of the level, the [[Grand Minimus]] gives him another [[Silver Lum]] from [[Ly the Fairy|Ly]]; this one grants [[Rayman]] the magic fist power, and he keeps it for the duration of the game.
A similar projectile attack would later feature as a temporary obtainable power-up in ''[[Rayman Origins]]'' and ''[[Rayman Legends]]'', called the [[Blue Punch]].


==In ''[[Rayman 2]]''==
[[File:PowerFistCharge.png|thumb|320px|right|Rayman charging his Magic Fist, with the [[Power Fist]] equipped]]
The manuals for both ''[[Rayman 2: The Great Escape|The Great Escape]]'' and ''[[Rayman Revolution|Revolution]]'' contain a short story detailing how [[Rayman]] came to be captured by the [[Robo-Pirate]]s shortly before the beginning of the game. According to this story, Rayman lost most of his powers, including the magic fist, when the Robo-Pirates destroyed [[the Heart of the World]]. This indicates that Rayman first received the magic fist at some point between the events of ''[[Rayman 2: The Great Escape|Rayman 2]]'' and [[Rayman 1|the previous game]], and that he was already acquainted with the ability by the time he regained it at the beginning of ''[[Rayman 2: The Great Escape|Rayman 2]]''.
The manuals for both ''[[Rayman 2: The Great Escape|The Great Escape]]'' and ''[[Rayman Revolution|Revolution]]'' contain a short story detailing how [[Rayman]] came to be captured by the [[Robo-Pirate]]s shortly before the beginning of the game. According to this story, Rayman lost most of his powers, including the magic fist, when the Robo-Pirates destroyed [[the Heart of the World]]. This indicates that Rayman first received the magic fist at some point between the events of ''[[Rayman 2: The Great Escape|Rayman 2]]'' and [[Rayman 1|the previous game]], and that he was already acquainted with the ability by the time he regained it at the beginning of ''[[Rayman 2: The Great Escape|Rayman 2]]''.


In ''[[Rayman M]]'', ''[[Rayman Arena]]'' and ''[[Rayman Rush]]'', all characters possess the ability of the magic fist, with the main function to trigger [[switch]]es and grab onto [[Purple Lum]]s. In the [[Rayman Rush|PlayStation version]], it has the extra function of freezing an opponent when hit.
The magic fist is reobtained at the beginning of the game, [[Globox]] gives [[Rayman]] a [[Silver Lum]] from [[Ly the Fairy]], after which he can shoot glowing magic spheres offensively from his hands. These spheres are able to attack enemies, break doors reinforced by wooden-[[sparadrap]]s, activate [[switch]]es and be used to move [[plum]]s. It is thanks to this ability that Rayman and Globox were able to escape the  [[Robo-Pirate]]'s prison ship called the ''[[Buccaneer]]'', by braking a metal grate (wooden sparadrap in the Playstation version) in his cell that links to an escape chute. The spheres have a white colouration before it they are upgraded.
 
Once Ly has been rescued in [[The Fairy Glade]], the magic fist can now be used to magically tether and swing onto [[Purple Lums]], in addition to its previous capabilities, Rayman also uses a similar method to shoot and tether to [[Sssssam]]'s scarf, who will then waterski Rayman across the [[Marshes of Awakening]]. During this time, the spheres will now have a blue colouration, until the next and final upgrade is obtained.
 
Rayman will later encounter Globox in the [[Canopy]], who gives Rayman the ability to charge a magic sphere before releasing it, potentially tripling the damage it can deal, unlike a charged telescopic fist, Rayman will automatically release a charged magic sphere after a certain amount of time, and will not keep it held indefinitely. After this upgrade is obtained, the magic sphere will have a yellow colouration, and will remain in this colouration for the rest of the game.
 
Rayman can have an extra upgrade if he collects a [[Power Fist]], which lasts for 3 hits, after which his fists will return white again. This puts the damage that [[Rayman]]'s fist can deal at its maximum. Rayman can collect them by finding them in a level, or by winning them in a bonus level.
 
Magic spheres can rebound off walls and barriers, this property can be used tactically against stationary enemies such as [[Barrel Pirates]].
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===In ''[[Rayman Revolution]]''===
At the beginning of the game, instead of giving the Magic fist ability, The [[Silver Lum]] delivered by [[Globox]] restores a simple version of [[Rayman]]'s [[telescopic fist]], where he can merely punch in close-quarters, and not over large distances. [[Rayman]] then uses this telescopic fist to escape from the ''[[Buccaneer]]'', and continues to use it throughout [[the Woods of Light]], the first level of the game. At the end of the level, the [[Grand Minimus]] gives him another [[Silver Lum]] from [[Ly the Fairy|Ly]]; this one grants [[Rayman]] the magic fist power, and he keeps it for the duration of the game.
 
Unlike in the main Rayman 2, Rayman can obtain the ability to charge his fist via the [[Magic Well]], the [[Silver Lum]] given in the Canopy merely upgrades the damage the base magic fist can deal instead. Rayman also needs to obtain an upgrade before the magic spheres can rebound off walls, but they can also be upgraded further to rebound off enemies, ensuring that Rayman can attack groups of enemies more efficiently.
 
 
==In ''[[Rayman M]]'', ''[[Rayman Arena]]'' and ''[[Rayman Rush]]''==
All characters possess the ability of the magic fist in the races, with the main function to trigger [[switch]]es and grab onto [[Purple Lum]]s.  
 
In the [[Rayman Rush|PlayStation version]], it has the extra function of freezing an opponent when hit.
 
== In the [[Rayman Raving Rabbids (DS)|DS version of ''Rayman Raving Rabbids'']]==
For the first time, Rayman can use both his [[telescopic fist]] and magic fist simultaneously, they do not replace one another. However, his usage of the magic fist is limited by the number of [[yellow lums]] he has in his possession, as they appear to serve as ammunition for this attack.
 
Usage of the magic fist allows Rayman to dispatch of enemies much more easily compared to his telescopic fist, and he will also need it to destroy the [[Rabbid]]'s combat robots, their armoured doors, and also to swing on [[Purple Lums]].


== Upgrades ==
[[Rayman]]'s shooting is upgraded two times by [[Ly]] as [[Rayman]] progresses through his adventure, from white, to blue, to yellow. He can have an extra upgrade if he collects a [[Power Fist]], which lasts for 3 hits, after which his fists will return white again. This makes [[Rayman]]'s fist at its full potential as long as he collects them by finding them in a level, or winning a bonus level. In ''[[Rayman Revolution|Revolution]]'', [[Rayman]] can also visit [[the Magic Well]] to gain more powers such as rebounding off walls and enemies and gaining accumulation.


[[fr:Poing magique]]
[[fr:Poing magique]]