Rayman M: Difference between revisions

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* '''Lum Fight:''' Each player starts with five hit points each, and the player has to knock all of the opponents' hit points in order to score Lums. Each time a player dies, they respawn somewhere else in the arena.  A negative Lum is given to a player that loses to a self-infliction.  Various power-ups called Generators are scattered around, and contain a different weapon to use against opponents.  Uses the same winning conditions as Lum Spring.       
* '''Lum Fight:''' Each player starts with five hit points each, and the player has to knock all of the opponents' hit points in order to score Lums. Each time a player dies, they respawn somewhere else in the arena.  A negative Lum is given to a player that loses to a self-infliction.  Various power-ups called Generators are scattered around, and contain a different weapon to use against opponents.  Uses the same winning conditions as Lum Spring.       


* '''Capture the Fly:'''  This game is similar to tag - the player has to find a [[Light Fly]] and keep hold of it as long as possible without getting hit by an opponent's shot.  The character is equipped with five bounce bullets which are only effective on the player in possession of the Fly.  The player that reaches the winning conditions first wins.
* '''[[Capture the Fly]]:'''  This game is similar to tag - the player has to find a [[Light Fly]] and keep hold of it as long as possible without getting hit by an opponent's shot.  The character is equipped with five bounce bullets which are only effective on the player in possession of the Fly.  The player that reaches the winning conditions first wins.


==Environment==
==Environment==