Maths and English with Rayman: Difference between revisions

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Each level starts with the [[Magician]] giving [[Rayman]] an overview on what he has to do.  Then the player will see the [[Magician]]'s hat at various points of the level where he asks you a question even you walk past it.  You then have three paths to choose from, the right path being the right answer to the question.  A life is lost if the wrong path is taken.  After the level is completed, the player is then sent to a bonus stage and given a time limit in which he or she have to accomplish whatever challenge the Magician has now set him or her.  Once all of these levels are cleared, Rayman can then have access to Mr Dark's hideout.   
Each level starts with the [[Magician]] giving [[Rayman]] an overview on what he has to do.  Then the player will see the [[Magician]]'s hat at various points of the level where he asks you a question even you walk past it.  You then have three paths to choose from, the right path being the right answer to the question.  A life is lost if the wrong path is taken.  After the level is completed, the player is then sent to a bonus stage and given a time limit in which he or she have to accomplish whatever challenge the Magician has now set him or her.  Once all of these levels are cleared, Rayman can then have access to Mr Dark's hideout.   


The game contains a new world map, and aside of the levels, there is an extra one called Betilla's Garden, which the player uses to practice.  This is the first time in which Betilla the Fairy speaks.  It also has a new title theme, and the level music is extended.     
The game contains a new world map, and aside of the levels, there is an extra one called [[Betilla's Garden]], which the player uses to practice.  This is the first time in which [[Betilla the Fairy]] speaks.  It also has a new title theme, and the level music is extended.     


==Plot==
==Plot==