Resistance: Difference between revisions
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The resistance of an enemy is a parameter that is representative of the damage they can sustain before they are defeated. | The resistance of an enemy is a parameter that is representative of the damage they can sustain before they are defeated. | ||
In [[Rayman 1|Rayman]], this parameter is similar to the number of standard punches (without power-ups, full frontal and targeting the gravity centre) needed to defeat the enemy. It is obtained from the EVE.MLT files in [[Rayman Designer]] : | In ''[[Rayman 1|Rayman]]'', this parameter is similar to the number of standard punches (without power-ups, full frontal and targeting the gravity centre) needed to defeat the enemy. It is obtained from the EVE.MLT files in ''[[Rayman Designer]]'' : | ||
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This is the example of a [[Hunter]], and its resistance is 3. | This is the example of a [[Hunter]], and its resistance is 3. | ||
For the rare enemies that are not present in [[Rayman Designer]], the resistance is estimated from the number of standard punches needed to defeat them. | For the rare enemies that are not present in ''[[Rayman Designer]]'', the resistance is estimated from the number of standard punches needed to defeat them. | ||
And at last, as concerns bosses, their resistance is obviously their number of health points, which corresponds to the previous definitions. | And at last, as concerns bosses, their resistance is obviously their number of health points, which corresponds to the previous definitions. | ||
[[fr:Résistance]] | [[fr:Résistance]] | ||