Hoodlum Headquarters: Difference between revisions

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==As a level==
==As a level==
===Stage 1 - The Welcome Desk and the Warehouse===
===Stage 1 - The Welcome Desk and the Warehouse===
[[Rayman]] and [[Globox]] arrive through a pipe, and find themselves at the entrance to the headquarters. [[Toots]] begins welcoming the duo, and Globox immediately falls in love with her voice. After fighting a [[Grim Keeper]], the duo proceed through a narrow passageway to get to the 'welcome desk', where Toots is stationed. Unfortunately, a [[Spinneroo]] guards the entrance, and if Rayman tries to attack him, an out-of-reach [[Hoodoo]] will protect his companion from harm. Rayman finds another route, up a ladder, to get to the Hoodoo, but the floor breaks and Rayman finds himself travelling down another pipe to the Warehouse, where the Hoodlums test their weapons. Eventually, Rayman must carry several rocks up slopes whilst avoiding [[plum juice]] grenades thrown by an enthusiastic [[Hoodboom]] to reach a [[switch]] that lowers the platform the Hoodoo was standing on. After the Spinneroo is dead, Rayman and Globox head into the next room, where a wooden cut-out of a bikini-clad female member of [[Globox's species]] has been set up. Globox runs over to hug the cut-out, but falls into a trap whilst doing so. [[Andre]] then starts talking over the intercom about how Rayman will be next to fall into a trap. Rayman must break down a door with a [[Heavy Metal Fist]] to progress.
[[Rayman]] and [[Globox]] arrive through a pipe, and find themselves at the entrance to the headquarters. The [[hostess]] begins welcoming the duo, and Globox immediately falls in love with her voice. After fighting a [[Grim Keeper]], the duo proceed through a narrow passageway to get to the 'welcome desk', where the hostess is stationed. Unfortunately, a [[Spinneroo]] guards the entrance, and if Rayman tries to attack him, an out-of-reach [[Hoodoo]] will protect his companion from harm. Rayman finds another route, up a ladder, to get to the Hoodoo, but the floor breaks and Rayman finds himself travelling down another pipe to the Warehouse, where the Hoodlums test their weapons. Eventually, Rayman must carry several rocks up slopes whilst avoiding [[plum juice]] grenades thrown by an enthusiastic [[Hoodboom]] to reach a [[switch]] that lowers the platform the Hoodoo was standing on. After the Spinneroo is dead, Rayman and Globox head into the next room, where a wooden cut-out of a bikini-clad female member of [[Globox's species]] has been set up. Globox runs over to hug the cut-out, but falls into a trap whilst doing so. [[Andre]] then starts talking over the intercom about how Rayman will be next to fall into a trap. Rayman must break down a door with a [[Heavy Metal Fist]] to progress.


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===Stage 2 - The Firing Range===
===Stage 2 - The Firing Range===
Rayman arrives in a room full of Hoodlums, and a claw machine carrying a screaming Globox, who is upside-down. Once Rayman beats all the Hoodlums, a pair of [[Hoodstormer]]s will come out of a machine. Once they're dead, a [[Heckler]] will appear. Rayman must defeat it to leave the room. As Globox is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. Rayman must beat another room full off Hoodlums to give chase to Globox. Rayman jumps down another pipe and manages to lose sight of Globox, ending up in the firing range, where, to open a door, Rayman must move a stone onto a pressure pad. When he carries it halfway through, a [[Hoodmonger]] will appear and blast its own head off. Rayman must then battle the three remaining Hoodmongers in the firing range itself, filled with a variety of weapons. Once they're all defeated, Toots locks the entrance and complains that Andre isn't pleased that Rayman's still alive, so until the Hoodlums learn how to shoot, they will remain locked in the firing range. Rayman must destroy several targets of himself and Globox to escape the firing range.
Rayman arrives in a room full of Hoodlums, and a claw machine carrying a screaming Globox, who is upside-down. Once Rayman beats all the Hoodlums, a pair of [[Hoodstormer]]s will come out of a machine. Once they're dead, a [[Heckler]] will appear. Rayman must defeat it to leave the room. As Globox is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. Rayman must beat another room full off Hoodlums to give chase to Globox. Rayman jumps down another pipe and manages to lose sight of Globox, ending up in the firing range, where, to open a door, Rayman must move a stone onto a pressure pad. When he carries it halfway through, a [[Hoodmonger]] will appear and blast its own head off. Rayman must then battle the three remaining Hoodmongers in the firing range itself, filled with a variety of weapons. Once they're all defeated, the hostess locks the entrance and complains that Andre isn't pleased that Rayman's still alive, so until the Hoodlums learn how to shoot, they will remain locked in the firing range. Rayman must destroy several targets of himself and Globox to escape the firing range.


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==Trivia==
==Trivia==
*A replica of the Eiffel Tower built entirely from [[plum juice]] crates can be seen in the Welcome Desk.
*A replica of the Eiffel Tower built entirely from [[plum juice]] crates can be seen in the Welcome Desk.
*The temperature in the headquarters is 98.6 degrees, according to [[Toots]].
*The temperature in the headquarters is 98.6 degrees, according to the [[hostess]].


==External links==
==External links==