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===The beginning===
===The beginning===
[[File:The Great Forest.jpg|thumb|left|320px|The ''[[Buccaneer]]'', the [[Robo-Pirate]]s' prison-ship]]
[[File:The Great Forest.jpg|thumb|left|320px|The ''[[Buccaneer]]'', the [[Robo-Pirate]]s' prison-ship]]
''Rayman 2: The Great Escape'' takes place in various locations throughout [[the Glade of Dreams]], in contrast to [[Rayman 1|the original game]], which took place in a single surreal location known as [[the valley]]. ''Rayman 2''’s manual contain's the game's backstory: an army of [[Robo-Pirate]]s from the depths of space have arrived in the Glade of Dreams. Led by the infamous [[Admiral Razorbeard]], the Robo-Pirates have already destroyed more than one hundred peaceful planets, and intend to enslave the inhabitants of the Glade. A resistance movement is formed to combat the pirates; the rebels include the heroic [[Rayman]], his [[toad]]-like friend [[Globox]], and a number of their allies. This period is covered in [[Report N° 20Z]], a series of six brief stories initially posted on the game's official site. After fighting the pirates for an unknown time, Rayman and Globox head to [[the Great Forest]], where the pirates have gathered, and launch an attack. In the middle of the battle, Rayman suddenly loses his powers. He is telepathically contacted by an ally, [[Ly the Fairy]], who tells him that the pirates have just destroyed [[the Heart of the World]], the mystical orb of energy which kept the world's balance intact. It has been shattered into a thousand fragments known as [[Yellow Lum]]s, which are now scattered across the Glade. As a result of this unnatural upheaval, Rayman has lost the powers granted to him by [[Betilla the Fairy]] (with the exception of his [[helicopter|helicopter hair]]), rendering him helpless and leaving him to the mercy of the pirates. At Rayman's encouragement, Globox flees to find Ly. Rayman is captured by the pirates, and brought face-to-face with the Admiral Razorbeard, who tells Rayman that he will soon be his most obedient slave. Rayman vows revenge.
Set in the [[Glade of Dreams]], ''Rayman 2'' begins shortly after [[Rayman]] is captured by the [[Robo-Pirates]]. Details from the opening sequence and manual explain how the Glade had come under attack by the Robo-Pirates, having historically destroyed over one hundred planets prior to their invasion. They attacked with the intent of of enslaving the Glade's inhabitants, and were battled against by Rayman, [[Globox]] and other allies. After [[Report N° 20Z|some battles]], Rayman's capture occurs after the explosion of the [[Primordial Core]]. [[Ly the Fairy]] telepathically communicates with Rayman explaining the consequences of the damage, with the Core's shattering into 1000 [[Yellow Lums]], and the capture of many fighters. Rayman's powers are also lost due to this, and he finds himself captured by the Pirates, and calls on Globox to flee and find Ly.


[[File:GloboxIntro.jpg|thumb|left|320px|[[Rayman]] and [[Globox]] are reunited in their prison cell]]
[[File:GloboxIntro.jpg|thumb|left|320px|[[Rayman]] and [[Globox]] are reunited in their prison cell]]
[[File:Grand Minimus Woods of Light.jpg|thumb|right|320px|[[Rayman]] meets the [[Grand Minimus]] for the first time]]
[[File:Grand Minimus Woods of Light.jpg|thumb|right|320px|[[Rayman]] meets the [[Grand Minimus]] for the first time]]


At the opening of the game, we see numerous [[Robo-Pirate]] [[Warship]]s flying above the seas off the coast of the Glade of Dreams. The narrator informs us that they are searching for innocent prey, and that the Glade has been reduced to a planet of anguish and pain. The destruction of [[the Heart of the World]] has disrupted the natural order – as a result, evil creatures such as [[caterpillar]]s, [[spider]]s, [[piranha]]s and [[Zombie Chicken]]s have begun to proliferate. [[Rayman]] has been captured by the pirates and is currently being held in the ''[[Buccaneer]]'', the colossal, flying prison-ship where they keep their tens of thousands of slaves. Inside the ''Buccaneer'', we see that [[Globox]] has just been captured; he is being dragged to his cell by a pair of basic [[Henchman 800|Henchmen 800]]. Once inside, he is reunited with Rayman, who is overjoyed to see his friend but despairs of their current situation. Globox offers a ray of hope: he reaches into his mouth and pulls out a [[Silver Lum]], a glowing ball of energy which can grant Rayman a new power. [[Ly the Fairy]] created it and gave it to Globox, instructing him to allow himself to be captured so that he could smuggle it to Rayman. The hero absorbs the Silver Lum through [[Rayman's symbol|the round symbol on his chest]], and finds that his [[magic fist]] power – the ability to throw energy spheres – has been restored. Rayman uses it to break into a ventilation duct, and the two friends slide out of the ship and fall into the forest below.
After the opening sequence, it is revealed that Globox was captured by the Pirates, and reunites with Rayman aboard the ''Buccaneer'', the Pirate's [[Prison Ship]]. Having fallen to despair, Rayman's hopes are restored when Globox gives Rayman a [[Silver Lum]] given to him by Ly. The Silver Lum gives Rayman the ability to [[Magic Fist|shoot with his fist]], which Rayman uses to destroy a nearby vent, and escape with Globox. The two become separated after falling from the ship, and Rayman eventually finds himself in the [[Woods of Light]].


[[File:R2TGE-PC-TheFairyGlade-HallOfDoors.jpg|thumb|left|320px|[[The Hall of Doors]], the game's level selection hub]]
[[File:R2TGE-PC-TheFairyGlade-HallOfDoors.jpg|thumb|left|320px|[[The Hall of Doors]], the game's level selection hub]]
[[File:Forcefield.jpg|thumb|right|320px|[[Rayman]] comes to rescue [[Ly the Fairy]]]]
[[File:Forcefield.jpg|thumb|right|320px|[[Rayman]] comes to rescue [[Ly the Fairy]]]]
 
===Finding Ly===
[[Rayman]] lands in [[the Woods of Light]], but [[Globox]] is nowhere to be seen. He meets a [[greenbottle]] who introduces himself as [[Murfy]]; he will act as Rayman's guide throughout the game, and will return to play a similar role in ''[[Rayman 3: Hoodlum Havoc]]''. Rayman comes across a [[cage]] with the [[Robo-Pirate]] insignia; upon breaking it, he finds the first of the [[Yellow Lum]]s, the thousand fragments of [[the Heart of the World]] which are scattered across [[the Glade of Dreams]]. As he collects more, Rayman will be allowed to access new areas, as well as gaining [[the Knowledge of the World]]. Rayman encounters three of the [[baby Globox]]es – the 650 children of Globox and his wife, [[Uglette]]. The babies are delighted to see Rayman, but begin to cry when he tells them that he does not know where their father is. Rayman asks them if they have seen [[Ly the Fairy|Ly]], and they inform him that the pirates have dragged her away. Soon Rayman comes across another pirate cage; when he breaks it, he finds an old friend and ally from ''[[Rayman Origins]]'': the [[Grand Minimus]], King of the [[Teensie]]s. Unfortunately the Grand Minimus has been locked in the cage with three of his brethren for so long that they can no longer remember which of them is the real king, leading them to spend a great deal of time squabbling over this. When they come to their senses, they inform Rayman that Ly was kidnapped by the Robo-Pirates and imprisoned in [[the Fairy Glade]]. In order to help him, they will transport him to [[the Hall of Doors]], a secret place which can be used to travel instantly to many locations. In order to open the way to the Hall, the Teensies require five Yellow Lums which Rayman can find scattered throughout the level. Once he brings them, the Teensies use their energy to open a magic, swirling portal known as a [[Spiral Door]]. Rayman jumps in and finds himself in the Hall of Doors, a forested cosmic void containing many Spiral Doors which lead to many places. Most of these levels must be completed in a set linear order.
Rayman decides the best course of action is to find Ly, and travels through the Woods. He comes across [[Murphy]], who serves as Rayman's guide throughout the game, and three [[Baby Globox]]es. Rayman sadly informs them of his separation with Globox, much to the Babies' dismay. Rayman promises that he can find them, but stresses his need to find Ly, the Babies then inform Rayman that Ly had been taken deeper into the Woods by the Pirates. Traversing deeper, Rayman frees the [[Grand Minimus]] Teensies locked in a cage at the end of the area. After bickering amongst themselves about who among them is their King, they tell Rayman of the Pirate's locking of Ly in a stronghold within the [[Fairy Glade]]. They will allow Rayman access to the [[Hall of Doors]] ([[Isle of Doors]] in the Dreamcast and 3DS versions), for the cost of all the [[Yellow Lums]] contained within the Wood. Once collected, a Grand Minimus creates a [[Spiral Door]], and Rayman exits the area through it.


[[File:Four Masks of Polokus.jpg|frame|right|The [[four Masks of Polokus]] which [[Rayman]] must collect]]
[[File:Four Masks of Polokus.jpg|frame|right|The [[four Masks of Polokus]] which [[Rayman]] must collect]]
 
Using the Hall, Rayman traverses to the [[Fairy Glade]], and makes his way to the Pirate Stronghold. It is here where Rayman first encounters Robo-Pirates since his capture, and the first time a player must combat them. Eventually, Rayman finds where Ly is held, in an energy prison powered by a machine within a nearby chamber. Rayman destroys the machines, freeing Ly. Rayman tells Ly of his separation with Globox, and his loss of powers. Ly is unable to restore Rayman's powers however, due to the explosion of the [[Primordial Core]]. Ly then tells Rayman of the [[four Masks of Polokus]], through which [[Polokus]] can be awakened, and whose power is sufficient to destroy the Pirates. Ly finally gives Rayman the power to swing on [[Purple Lums]], allowing Rayman to progress further. Rayman then sets out to collect the masks, exiting the Glade.
[[Rayman]]'s first stop is [[the Fairy Glade]], where the [[Robo-Pirate]]s are holding [[Ly the Fairy]] captive. This is the first level in the game where Rayman can actually fight and defeat Robo-Pirates. Eventually he finds Ly, who is imprisoned inside a spherical forcefield. He uses [[keg]]s to destroy the pirate machine which is powering the forcefield, thus freeing Ly. She tells him that their only hope for victory over the pirates is the god [[Polokus]], who was previously encountered in ''[[Rayman Origins]]'' under the guise of the Bubble Dreamer. Polokus is the creator of [[the Glade of Dreams]]. His power is such that his slighest dream or desire becomes reality, but he has been sleeping for many years, so he currently connot help combat the pirates. However, there is a legend which states that he can be reawakened by collecting the [[Four Masks of Polokus]], which he hid in four Sanctuaries around the Glade of Dreams long ago in case his people should ever need to wake him. Ly tells Rayman that he must find these Masks. Before leaving, she gives him a [[Silver Lum]] which grants him the power to swing through the air on [[Purple Lum]]s and cover large distances without touching the ground. At the end of the level, Rayman breaks a [[cage]] and frees a [[Teensie]], who opens a [[Spiral Door]] which can take Rayman back to [[the Hall of Doors]]. This scenario occurs at the end of almost every following level in the game.


===The first mask===
===The first mask===