Antitoon: Difference between revisions

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==Role in the games==
==Role in the games==
===''[[Rayman]]''===
===''[[Rayman]]''===
[[Image:Antitoon.png|thumb|316px|right|An Antitoon]]
[[Image:Antitoon.png|thumb|316px|right|class=sprite|An Antitoon]]
In [[Rayman 1|the original game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[Hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[telescopic fist|punching]] so that his fist hits them on its way back to him.
In [[Rayman 1|the original game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[Hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[telescopic fist|punching]] so that his fist hits them on its way back to him.


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{|
{|
|-valign="top"
|-valign="top"
|[[Image:AntitoonSaut.png|thumb|316px|A jumping Antitoon]]
|[[Image:AntitoonSaut.png|thumb|316px|class=sprite|A jumping Antitoon]]
|[[Image:AntitoonPaf.png|thumb|316px|The eyes of defeated Antitoons wander about until they fall]]
|[[Image:AntitoonPaf.png|thumb|316px|class=sprite|The eyes of defeated Antitoons wander about until they fall]]
|[[Image:AntitoonFonceur2.png|thumb|316px|Rayman must duck to avoid the charging Antitoon]]
|[[Image:AntitoonFonceur2.png|thumb|316px|class=sprite|Rayman must duck to avoid the charging Antitoon]]
|-valign="top"
|-valign="top"
|[[Image:AntitoonsVolants.png|thumb|316px|Antitoons flying with their [[helicopter]] hair]]
|[[Image:AntitoonsVolants.png|thumb|316px|class=sprite|Antitoons flying with their [[helicopter]] hair]]
|[[Image:AntitoonFonceur.png|thumb|316px|An Antitoon preparing to charge through the air]]
|[[Image:AntitoonFonceur.png|thumb|316px|class=sprite|An Antitoon preparing to charge through the air]]
|}
|}


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===''[[Rayman Junior]]''===
===''[[Rayman Junior]]''===
[[Image:AntitoonsRouges.png|thumb|316px|right|Red Antitoons appear in ''[[Rayman Junior]]''. They kill instantly upon contact, and must be avoided at all costs.]]
[[Image:AntitoonsRouges.png|thumb|316px|right|class=sprite|Red Antitoons appear in ''[[Rayman Junior]]''. They kill instantly upon contact, and must be avoided at all costs.]]
''[[Rayman Junior]]'' and other educational ''Rayman'' games feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''Rayman Junior'', many reformed enemies appear, including [[Hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.
''[[Rayman Junior]]'' and other educational ''Rayman'' games feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''Rayman Junior'', many reformed enemies appear, including [[Hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.


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===The [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of ''Rayman Raving Rabbids]]===
===The [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of ''Rayman Raving Rabbids]]===
[[File:Giant Antitoon angry.png|frame|right|The [[giant Antitoon]]]]
[[File:Giant Antitoon angry.png|frame|right|class=sprite|The [[giant Antitoon]]]]
''Main article: [[Giant Antitoon]]''
''Main article: [[Giant Antitoon]]''
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