Antitoon: Difference between revisions
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==Role in the games== | ==Role in the games== | ||
===''[[Rayman]]''=== | ===''[[Rayman]]''=== | ||
[[Image:Antitoon.png|thumb|316px|right|An Antitoon]] | [[Image:Antitoon.png|thumb|316px|right|class=sprite|An Antitoon]] | ||
In [[Rayman 1|the original game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[Hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[telescopic fist|punching]] so that his fist hits them on its way back to him. | In [[Rayman 1|the original game]], Antitoons are small bodies of dark energy which began to proliferate after [[Mr Dark]] stole the [[Great Protoon]]. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the [[Hunter]]s). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from [[Rayman]]'s [[telescopic fist]] to be defeated. Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[telescopic fist|punching]] so that his fist hits them on its way back to him. | ||
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{| | {| | ||
|-valign="top" | |-valign="top" | ||
|[[Image:AntitoonSaut.png|thumb|316px|A jumping Antitoon]] | |[[Image:AntitoonSaut.png|thumb|316px|class=sprite|A jumping Antitoon]] | ||
|[[Image:AntitoonPaf.png|thumb|316px|The eyes of defeated Antitoons wander about until they fall]] | |[[Image:AntitoonPaf.png|thumb|316px|class=sprite|The eyes of defeated Antitoons wander about until they fall]] | ||
|[[Image:AntitoonFonceur2.png|thumb|316px|Rayman must duck to avoid the charging Antitoon]] | |[[Image:AntitoonFonceur2.png|thumb|316px|class=sprite|Rayman must duck to avoid the charging Antitoon]] | ||
|-valign="top" | |-valign="top" | ||
|[[Image:AntitoonsVolants.png|thumb|316px|Antitoons flying with their [[helicopter]] hair]] | |[[Image:AntitoonsVolants.png|thumb|316px|class=sprite|Antitoons flying with their [[helicopter]] hair]] | ||
|[[Image:AntitoonFonceur.png|thumb|316px|An Antitoon preparing to charge through the air]] | |[[Image:AntitoonFonceur.png|thumb|316px|class=sprite|An Antitoon preparing to charge through the air]] | ||
|} | |} | ||
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===''[[Rayman Junior]]''=== | ===''[[Rayman Junior]]''=== | ||
[[Image:AntitoonsRouges.png|thumb|316px|right|Red Antitoons appear in ''[[Rayman Junior]]''. They kill instantly upon contact, and must be avoided at all costs.]] | [[Image:AntitoonsRouges.png|thumb|316px|right|class=sprite|Red Antitoons appear in ''[[Rayman Junior]]''. They kill instantly upon contact, and must be avoided at all costs.]] | ||
''[[Rayman Junior]]'' and other educational ''Rayman'' games feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''Rayman Junior'', many reformed enemies appear, including [[Hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good. | ''[[Rayman Junior]]'' and other educational ''Rayman'' games feature red Antitoons. These invincible enemies can kill [[Rayman]] with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of ''Rayman Junior'', many reformed enemies appear, including [[Hunter]]s and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good. | ||
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===The [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of ''Rayman Raving Rabbids]]=== | ===The [[Rayman Raving Rabbids (Game Boy Advance)|Game Boy Advance version of ''Rayman Raving Rabbids]]=== | ||
[[File:Giant Antitoon angry.png|frame|right|The [[giant Antitoon]]]] | [[File:Giant Antitoon angry.png|frame|right|class=sprite|The [[giant Antitoon]]]] | ||
''Main article: [[Giant Antitoon]]'' | ''Main article: [[Giant Antitoon]]'' | ||
<br> | <br> | ||