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Alignment Bad

Appears in Rayman, Rayman Junior, Rayman Designer, Rayman Activity Centre, Rayman (Game Boy Color), Rayman 2 (PlayStation), Rayman 2 Forever, Rayman Origins, Rayman Jungle Run, Rayman Legends, Rayman Fiesta Run, Rayman Mini
Location The Dream Forest, Band Land, Blue Mountains, Picture City, the Caves of Skops, Candy Château, Spellbound Forest, Airy Tunes, Rainy Forest, Rocky Peaks, Ancient Forest, Arcane Forest, the Fairy Glade (PlayStation), the Marshes of Awakening (Rayman 2 Forever), the Sanctuary of Stone and Fire (PlayStation), the Echoing Caves (PlayStation), Jibberish Jungle, Desert of Dijiridoos, Gourmand Land, Sea of Serendipity, Mystical Pique, Ticklish Temples, Grumbling Grottos, Moody Clouds, Land of the Livid Dead, the Rabbit Hole, the Swamp, the Trunk, the Foliage, Bonus

Portrayed by {{{portrayed by}}}

Resistance 1 HP
Attacks Contact

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Antitoons, also known as Darktoons, are small minion enemies who are encountered frequently throughout the Rayman series. Their appearance is similar to that of the Electoons, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. The Antitoons make their most notable appearance in the original Rayman and Rayman Origins. In Origins, it is revealed that they are the offspring of Jano, Polokus's First Bad Dream.

In Rayman and its spin-offs

In the original Rayman game, Antitoons are small bodies of dark energy which began to proliferate after Mr Dark stole the Great Protoon. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the hunters). There are several types of Antitoons, each with a different behaviour. All of them are weak enemies which need only one hit from Rayman's telescopic fist to be defeated. Walking Antitoons are the most common type. They freely wander on their platform, turning backwards when they face an obstacle. Rayman must simply avoid contact with them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him.

Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position.

Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, hover in the air for a moment with their mouths gaping, then dash through the air towards Rayman at a high speed. They can be punched or ducked under.

Flying Antitoons use their ponytail like Rayman's helicopter hair to move through the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more difficult.

Antitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones.

In Rayman Junior

The blue toons represent Mister Dark's army and are here to hinder your progress through the game. You can avoid them by ducking, jumping over them, or throwing your fist at them. When killed with a fist, only their eyes stay on the screen!
—Official site, Rayman Junior[1]

Rayman Junior and other educational Rayman games feature red Antitoons. These invincible enemies can kill Rayman with a single touch, and are usually encountered immediately after the player gives a wrong answer. During the ending cutscene of Rayman Junior, many reformed enemies appear, including hunters and Antitoons. This suggests that Antitoons are not purely evil, and that they have the capacity to become good.

In Rayman Designer

In Rayman Designer, there are seven different types of Antitoons which can be placed in levels in any world. These are Antitoon walker, Antitoon jumper, Antitoon speeder, Antitoon jumper walker, Antitoon flyer, Antitoon walker and flyer and Blacktoon walker, flyer and kamikaze. The different types of Antitoons determine how they move around and react to Rayman and other objects.

In Rayman Activity Centre, Rayman Maternelle and Rayman CP

In addition to blue and red Antitoons, Rayman Activity Centre also features grey, green, pink and yellow Antitoons. They appear in an activity called the Cartoon Dance (known as "Le théâtre des Toons" in Maternelle and CP), in which the player must arrange them in certain patterns. These Antitoons perform dance routines each time the player completes a stage.

Another activity featuring Antitoons is the Super Moskito activity (known as "Les Space Toons" in Maternelle and CP). It is based off the arcade game Space Invaders.

In the Game Boy Color version of Rayman

In this version, Antitoons appear in Spellbound Forest, Airy Tunes, Rainy Forest, Rocky Peaks, Ancient Forest and Arcane Forest.

Like in the original game, they can be encountered either patrolling, flying, jumping, or charging and can be defeated with a single punch. The charging type, however, only makes a unique appearance in the third part of Ancient Forest, and the flying Antitoons always fly straight and mostly follow square patterns. There are no Antitoons with mixed behaviors in this game.

Once defeated, their body flies up spinning into the air and disappears.

In Rayman Advance

Antitoons are featured on the cover and title screen of Rayman Advance. Rayman himself is shown in his Rayman 2 appearance, surrounded by Antitoons. Despite this, he does not appear fazed, and has in fact picked up a disgruntled Antitoon and is holding it up for the viewer to see. These Antitoons look somewhat different from the ones that actually appear in the games, in that they are lighter in colour and appear more three-dimensional. On an official website, Ubisoft posted four high-resolution images depicting this version of the Antitoons, with each Antitoon displaying a different emotion.

In the PlayStation version of Rayman 2

Antitoons also make a cameo appearance in the PlayStation version of Rayman 2. These Antitoons closely resemble the ones in the original Rayman game, but are rendered in 3D. They can be found in the Fairy Glade, the Sanctuary of Stone and Fire and the Echoing Caves in this version.

In Rayman 2 Forever

Antitoons only make an appearance in the Marshes of Awakening, though are few in number. Those that are encountered are all patrollers.

In the Game Boy Advance version of Rayman Raving Rabbids

Main article: Giant Antitoon

A giant Antitoon is encountered in the Game Boy Advance version of Rayman Raving Rabbids. It is the first boss in the game, and is encountered during the first playthrough of the Agony Jails, which is both the first level of the game and one of the last. The giant Antitoon is purple in colour, and appears to be either partly or entirely mechanical. It is remotely controlled by an unusually intelligent Rabbid named Pink, who refers to it as his 'new toy'.

In Rayman Origins

If Electoons make up all of Bubble Dreamer's good dreams, the Darktoons are the stuff of nightmares. During the First Bad Dream, Bubble Dreamer begot a foul and ferocious creature that none of us had ever seen before: Jano. Now Jano makes Darktoons like cows make milk, and before we knew what hit us, there were hundreds of them in all shapes and sizes, all causing quite a lot of trouble.
—Manual, Rayman Origins

Antitoons make one of their most substantial appearances in Rayman Origins, where they are known as Darktoons, and bear a more maniacal appearance, looking less like their Electoon counterparts. They are slightly larger in body mass, and no longer wear gloves or shoes. They now possess limbs, sharper teeth, and very large mouths which make up much of their bodies; their hair is now coloured white and red, and is in a mowhawk style as opposed to their original ponytails. They are less common than they were in the original game, and their only method of attacking is trying to bite the player whether they are on the ground or in the air. The ones on the ground can only be defeated by a slam to the side and will not drop Lums. They can still be defeated by a single attack, and are easier to beat because of their larger size. In the first levels of the first five worlds, Darktoons can be seen with one of the nymphs imprisoned in their mouths, whom Rayman and the team have to free by chasing the Darktoon down and defeating it. They also can be seen terrorizing the Red Wizards in the level Port 'O Panic. Saving them earns the player the No Panic! trophy/achievement.

Darktoons come in five main types in Rayman Origins. The most common, regular Darktoons, are static and wait until the heroes approach them to attack. They are sometimes curled into a ball. Jumping Darktoons are also static and wait for the heroes to pass above them to jump and try to bite them. Spiky Darktoons have a very distinct appearance and cannot be defeated, therefore acting as obstacles that have to be avoided. Cage Darktoons only appear in the levels where the heroes must rescue a nymph, as they hold them captive in their jaws. The last type, facehugger Darktoons, are found on the heads of Red Wizards, and must be defeated to rescue their victims, otherwise they will eat them and multiply. The are a reference to the Alien film series.

In Rayman Jungle Run

In this game, spiky Darktoons appear in various levels. They have the same behavior as in Rayman Origins.

A regular Darktoon can also be seen on an unlockable wallpaper in the image gallery.

In Rayman Legends

This once great hero has been possessed by Darktoons, and now spends his time trying to scare everyone. But it doesn't work so well as many people mistake him with Globox...
—In-game description of GlombroxRayman Legends

In this game, Darktoons only appear in the Back to Origins levels. The facehugger Darktoons that appeared in Mystical Munkeys have been removed.

The description of Glombrox reveals that it was the Darktoons who corrupted this former hero of the Glade of Dreams.

In Rayman Fiesta Run

In this game, spiky Darktoons appear in various levels. They have the same behavior as in Rayman Origins.

Regular Darktoons are represented on giant buttercups visible in various levels.

In Rayman Mini

In this game, tiny regular and spiky Darktoons appear in the Rabbit Hole, the Swamp, the Trunk, the Foliage and the Bonus world. They have the same behavior as in Rayman Origins. The appearance of regular Darktoons is however slightly different in that they do not have locks of hair, just like Electoons.

See also