Rayman 3D: Difference between revisions
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*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version's 60 frames per second. This is due to the original 3DS' technical constraints. The New Nintendo 3DS, a revision of the 3DS with superior hardware, is capable of playing the game without any frame drops- however, in order to take advantage of the additional power, the New 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then "overclock" the CPU, allowing the game to run at a consistent frame rate. | *The game suffers from an unstable frame rate that frequently drops below the Dreamcast version's 60 frames per second. This is due to the original 3DS' technical constraints. The New Nintendo 3DS, a revision of the 3DS with superior hardware, is capable of playing the game without any frame drops- however, in order to take advantage of the additional power, the New 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then "overclock" the CPU, allowing the game to run at a consistent frame rate. | ||
*In the opening sequence, the pirate ship flies ''through'' the cliffs, instead of around them. | *In the opening sequence, the pirate ship flies ''through'' the cliffs, instead of around them. | ||
*Level names do not appear in the Isle of Doors until they are selected, and only the Spiral Doors representing the currently selected level can be seen. | |||
*The skybox in the Woods of Light is broken, scrolling improperly along with the camera, and appearing either zoomed too far in or out. | *The skybox in the Woods of Light is broken, scrolling improperly along with the camera, and appearing either zoomed too far in or out. | ||
*The water in the Fairy Glade is transparent, unlike the original, exposing geometry underneath which was not always meant to be seen. In addition, in the first section where Rayman encounters a pipe spewing hazardous waste into the water, the waste's textures are not properly mapped and do not animate. | *The water in the Fairy Glade is transparent, unlike the original, exposing geometry underneath which was not always meant to be seen. In addition, in the first section where Rayman encounters a pipe spewing hazardous waste into the water, the waste's textures are not properly mapped and do not animate. | ||
*The bombs fired by the pirate ship in the Bayou are invisible. | |||
*Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options. | *Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options. | ||
*[[1000th Yellow Lum|The 1000th Yellow Lum secret suffers from a myriad of glitches that make it difficult to obtain.]] | *[[1000th Yellow Lum|The 1000th Yellow Lum secret suffers from a myriad of glitches that make it difficult to obtain.]] | ||