|Developed by||Ubisoft Casablanca/Bucharest|
|Release date||22nd March 2011|
|Gameplay mode||Single player|
|Ratings||7+ (PEGI), E (ESRB)|
|Distribution media||Cartridge, digital (NA)|
Rayman 3D is a port of Rayman 2, and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but nowever takes advantage of the 3DS's stereoscopic 3D display.
Differences from Rayman 2
- Rayman 3D is built off the Dreamcast version of Rayman 2, and shares the same Isle of Doors hub level, as well as most exclusive cheats, and graphical enhancements. It however does not have the minigames from the Dreamcast version.
- The Stone of Thought, Purple Lum, and ledge leading to Globox Village in the Dreamcast version were removed in the 3DS game.
- The Powder Keg now uses a higher-poly, rounder model.
- The plum is now a 3D model as in Rayman 3, rather than the 2D sprite seen in all other versions. The original plum texture can be seen on part of the new model.
- Lighting is brighter in most levels (most noticeable in the Sanctuary of Rock and Lava and the Iron Mountains), and the lighting/shading on Rayman's model is no longer affected by light sources.
- Rayman no longer loses health from drops. If a drop is fatal, he respawns with full health.
- During the Teensie cutscenes before entering a level containing one of the four masks, the dialogue "Go on! Go in!" and "Come on! Don't be shy!" has been removed. The Teensies still speak, but the text is no longer present.
- Both Axel and Foutch don't have any aura in this version.
- Nettles have a shorter, choppier animation cycle.
- When Rayman breaks a cage, the total number of cages destroyed thus far is no longer displayed on-screen.
- The intro is no longer voiced like in the Dreamcast version and doesn't have any dialogue text either.
- There's no button for stabilizing the flying shell.
Like Rayman DS, the 3DS port contains several glitches exclusive to this revision.
- The game suffers from an unstable frame rate that frequently drops below the Dreamcast version's 60 frames per second. This is due to the original 3DS' technical constraints. The new Nintendo 3DS can play the game without any frame drops- however, in order to take advantage of the additional power, the new 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then "overclock" the CPU, allowing the game to run at a consistent frame rate.
- The game also suffers from draw distance and pop-up issues, particularly in the Bayou, the Precipice, and beneath the Sanctuary of Rock and Lava, where obstacles may be invisible or suddenly appear in front of Rayman.
- In the opening sequence, the warship flies through the cliffs, instead of around them.
- Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard "blue sky with clouds" texture.
- Water and lava textures are often static or improperly mapped.
- Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options. Some sound effects are missing as well, including some of Rayman's grunts and the "power-up" sound heard when collecting a Power Fist.
- Rayman's hands do not turn golden after collecting a Power Fist.
- The 1000th Yellow Lum secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock Rayman's movement, so the player must quit the level in order to save the collection of the Lum.
- Many times throughout the game the correct music won't start playing at the correct time.
The existence of Rayman 3D was leaked several weeks in advance of its announcement by the Australian Classification Board, although they gave little information beyond the title; in the press release in which they officially announced the game, Ubisoft revealed that, like the iOS version of Rayman 2, Rayman 3D was to be based directly on the well-received Dreamcast version of Rayman 2. Four screenshots were also unveiled: they show that Rayman 3D features significantly reworked graphics. The improved lighting system is visible in the screenshots of the Prison Ship and the Bayou, and the stereoscopic depth effect can be seen clearly in the screenshot of the Whale Bay. The screenshot of the Fairy Glade shows that the keg has been remodelled.
What follows is Ubisoft's official press release regarding the game:
‘Thanks to Rayman 3D, rediscover the incredible adventures of Rayman in a deeper and optimized universe. Progress in a 3D world full of surprises and magical creatures, and defeat unmerciful enemies throughout dangerous environments: Join Rayman in an even better platforming game!
- Adaptation of the greatest Rayman opus – Rayman 3D is the adaptation of Rayman 2 on Dreamcast which happened to be the best version of the trilogy (93% on Game Rankings).
- Significant improvements on gameplay – This version has beneficiated from a special treatment, offering improved graphics, 3D, and giving players the possibility to take advantage of the analog stick.
- The 3D version makes the game more accessible and brings more advantages: improved learning curve, immersive cameras, graphical enhancements. A great diversity of environments – Progress in 45 areas set across 13 regions of Rayman's world. Uncover the whole universe in 3D during +/−15 hours of fun.
- Unique Rayman moves – Run, climb, jump, swim, fly, loop-the-loop and even water-ski to escape from the threat! Rayman did not lose any of his famous abilities such as flying as an helicopter using his hair!
- Rediscover the richness of Rayman's cast – Get back to the good old quarrels between Rayman and his villainous enemies: Face the Admiral Razorbeard, the Henchman and every other creature that make Rayman's progression much harder! Hopefully, Rayman can count on his friends' support! The Globox, Ly, or Polokus are all ready to help.’