Category:Speedrunning: Difference between revisions

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==''[[Rayman Revolution]]''==
==''[[Rayman Revolution]]''==
For ''[[Rayman Revolution]]'' the NTSC-J version is the best as its cutscenes are shorter due to there being less text to display. The tricks listed below works fine for all versions though.
For ''[[Rayman Revolution]]'' the NTSC-J version is the best as its cutscenes are shorter due to there being less text to display. However, the tricks listed below are valid for all versions.


=== Any % ===
=== Any % ===


==== General ====
==== General ====
Note that most of the general tricks from ''[[Rayman 2]]'' works in ''[[Rayman Revolution]]'' as well. These are however the once exclusive to ''[[Rayman Revolution]]''.
Note that most of the general tricks from ''[[Rayman 2]]'' also work in ''[[Rayman Revolution]]'' as well. These are however, tricks that are exclusive to ''[[Rayman Revolution]]''.
*By moving sideways in any direction while moving the camera so you're moving to the side you'll gain double the speed you'd usually have.
*By moving Rayman sideways in any direction, while moving the camera so that Rayman is moving to the side, his movement speed can be doubled.
*By shooting right before you land in water you'll skip the animation.
*By having Rayman shoot, right before landing in a body of water, the player can have the animation skipped.
*By jumping diagonally while wall-jumping you'll save a few seconds.
*By jumping diagonally in a wall jump, the player can save a few seconds.


==== [[The Woods of Light]] ====
==== [[The Woods of Light]] ====
For the jail-escape part it's a lot faster jumping while sliding down. Once you've entered the next part there is a way to skip the [[Murfy]] dialogue after you've broken the first cage. To do so you're doing to have to land on the rocks behind it once you've hit it twice and then quickly jump up again. The next trick will allow you to skip the cutscene with the [[baby Globox]]es. To do so you're going to have to land you jump on the far left side of the ledge where they are. By doing this you'll skip the trigger and can move on by jumping into the tunnel. When you get to the wall-jump area it is once again faster to jump diagonally.
For the jail-escape part it's a lot faster jumping while sliding down. Once the next part is entered, there is a way to skip the [[Murfy]] dialogue after the first cage has been broken. To do so, the played must land on the rocks behind the cage, once it has been hit twice, and then quickly jump up again. The next trick will allow the player to skip the cutscene with the [[baby Globox]]es. To do so, the player must land their jump on the far left side of the ledge where they are. By doing this the cutscene trigger will be skipped, and the player can move on by jumping into the tunnel. Once the wall-jump area is reached, it is once again faster to jump diagonally.


==== [[The Minisaurus Plain]] ====
==== [[The Minisaurus Plain]] ====