Category:Speedrunning: Difference between revisions
Hunchman801 (talk | contribs) mNo edit summary |
→Rayman Revolution: I've edited the first two sections to be in accordance with our Manual of Style |
||
| Line 113: | Line 113: | ||
==''[[Rayman Revolution]]''== | ==''[[Rayman Revolution]]''== | ||
For ''[[Rayman Revolution]]'' the NTSC-J version is the best as its cutscenes are shorter due to there being less text to display. | For ''[[Rayman Revolution]]'' the NTSC-J version is the best as its cutscenes are shorter due to there being less text to display. However, the tricks listed below are valid for all versions. | ||
=== Any % === | === Any % === | ||
==== General ==== | ==== General ==== | ||
Note that most of the general tricks from ''[[Rayman 2]]'' | Note that most of the general tricks from ''[[Rayman 2]]'' also work in ''[[Rayman Revolution]]'' as well. These are however, tricks that are exclusive to ''[[Rayman Revolution]]''. | ||
*By moving sideways in any direction while moving the camera so | *By moving Rayman sideways in any direction, while moving the camera so that Rayman is moving to the side, his movement speed can be doubled. | ||
*By | *By having Rayman shoot, right before landing in a body of water, the player can have the animation skipped. | ||
*By jumping diagonally | *By jumping diagonally in a wall jump, the player can save a few seconds. | ||
==== [[The Woods of Light]] ==== | ==== [[The Woods of Light]] ==== | ||
For the jail-escape part it's a lot faster jumping while sliding down. Once | For the jail-escape part it's a lot faster jumping while sliding down. Once the next part is entered, there is a way to skip the [[Murfy]] dialogue after the first cage has been broken. To do so, the played must land on the rocks behind the cage, once it has been hit twice, and then quickly jump up again. The next trick will allow the player to skip the cutscene with the [[baby Globox]]es. To do so, the player must land their jump on the far left side of the ledge where they are. By doing this the cutscene trigger will be skipped, and the player can move on by jumping into the tunnel. Once the wall-jump area is reached, it is once again faster to jump diagonally. | ||
==== [[The Minisaurus Plain]] ==== | ==== [[The Minisaurus Plain]] ==== | ||