The Echoing Caves: Difference between revisions
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* ''This article is about the level from ''[[Rayman 2 | * ''This article is about the level from ''[[Rayman 2]]'' and its remakes. For the level in ''[[Rayman Activity Centre]]'', see [[The Echoing Caves (Rayman Activity Centre)]].'' | ||
'''The Echoing Caves''' ('''Echoing Caves''' in the PlayStation version) is a level in ''[[Rayman 2 | '''The Echoing Caves''' ('''Echoing Caves''' in the PlayStation version) is a level in ''[[Rayman 2]]''. This level allows the player to revisit a part of [[the Fairy Glade]] which was unreachable before (and where a [[Glob Crystal]] can be found in the Dreamcast version), via a secret passage, and introduces [[keg]]s which can be used as rocket to get across pools of acid. | ||
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==Original version== | ==Original version== | ||
[[File:R2TGE-PC-EchoingCaves-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Echoing Caves]] | [[File:R2TGE-PC-EchoingCaves-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Echoing Caves.]] | ||
===Phase 1=== | ===Phase 1=== | ||
Before the level starts, a cutscene set in a rainy part of the forest starts, in which a [[red Henchman 800]] surveys the area, and walks into an automatic door which is then locked. [[Rayman]] then arrives in the area, jumping off a high ledge, and engages into battle with said Henchman. | Before the level starts, a cutscene set in a rainy part of the forest starts, in which a [[red Henchman 800]] surveys the area, and walks into an automatic door which is then locked. [[Rayman]] then arrives in the area, jumping off a high ledge, and engages into battle with [[Red Henchman 800|said Henchman]]. When it is defeated, [[Rayman]] then has to find four [[switch]]es to unlock the door and go through. Any [[switch]] can be turned on in no particular order. | ||
The first switch is situated in a small wooden stronghold nearby the battle area. Opposite that is a wooden drawbridge that Rayman must jump from in order to reach the ledge on the other side and drop down the hole in the ground into a small clearing. In the centre of that, there is another hole filled with clean water - this is a tunnel which leads to a wooden room in which the second switch is found. | The first [[switch]] is situated in a small wooden stronghold nearby the battle area. Opposite that is a wooden drawbridge that [[Rayman]] must jump from in order to reach the ledge on the other side and drop down the hole in the ground into a small clearing. In the centre of that, there is another hole filled with clean water - this is a tunnel which leads to a wooden room in which the second [[switch]] is found. Back in the clearing, there is a [[plum]] tree - [[Rayman]] has to knock a [[plum]] down, take it down a corridor, and throw it at the head of a [[Gorilla Pirate]]. Then he can jump on that, climb the rope ladders and return to where he started. | ||
Rayman then has to cross a pit using two pillars that stand, and jump down a cliff that leads to a misty pond half surrounded by a wooden building, where a [[purple Henchman 800]] sleeps. The third switch is found there. Opposite that switch, Rayman finds a timed switch that triggers the rise of wooden pillars of varying sizes, which Rayman needs to climb to get to the ledge above and climb a rope ladder, leading him down a passage into an area with a vast chasm. | [[Rayman]] then has to cross a pit using two pillars that stand, and jump down a cliff that leads to a misty pond half surrounded by a wooden building, where a [[purple Henchman 800]] sleeps. The third [[switch]] is found there. Opposite that [[switch]], [[Rayman]] finds a timed [[switch]] that triggers the rise of wooden pillars of varying sizes, which [[Rayman]] needs to climb to get to the ledge above and climb a rope ladder, leading him down a passage into an area with a vast chasm. | ||
The only way to cross this safely is to use the floating platforms that rise a certain height, turns itself upside down and comes back down again, while taking care not to be tipped over. At the other side, there is a little pond with a water mill spinning next to a building that Rayman has to go into. Inside there is a timed switch that opens the door before him, leading him out to a wooden ledge at the side of the wooden building where the last switch can be found. Not only are all four | The only way to cross this safely is to use the floating platforms that rise a certain height, turns itself upside down and comes back down again, while taking care not to be tipped over. At the other side, there is a little pond with a water mill spinning next to a building that [[Rayman]] has to go into. Inside there is a timed [[switch]] that opens the door before him, leading him out to a wooden ledge at the side of the wooden building where the last [[switch]] can be found. Not only are all four [[switch]]es turned on, [[Rayman]] is back to where he started, so now he can go through the door. | ||
===Phase 2=== | ===Phase 2=== | ||
Rayman enters from above, and can grab a keg with which he can break a door and access a cage. He is then introduced to the ability to fly a keg, by lighting it using a nearby torch. With this first flying keg he can reach a structure across an acid river. There lies another cage and a second keg to light. With this keg Rayman can reach the level's exit, however he must overcome a [[Gorilla Pirate]] and access a switch to open the door. If he is very good at flying the keg, he can also reach a second exit, which leads him back to the Fairy Glade. | [[Rayman]] enters from above, and can grab a [[keg]] with which he can break a door and access a [[cage]]. He is then introduced to the ability to fly a [[keg]], by lighting it using a nearby torch. With this first flying [[keg]] he can reach a structure across an acid river. There lies another [[cage]] and a second [[keg]] to light. With this [[keg]] [[Rayman]] can reach the level's exit, however he must overcome a [[Gorilla Pirate]] and access a [[switch]] to open the door. If he is very good at flying the [[keg]], he can also reach a second exit, which leads him back to [[the Fairy Glade]]. | ||
===Back to the Fairy Glade=== | ===Back to [[the Fairy Glade]]=== | ||
Rayman must ride a [[ | [[Rayman]] must ride a [[plum]] through a river of slime, then climb on cobwebs above the slime, while shooting [[baby caterpillar]]s, to reach a [[Green Lum]]. The next section involves swinging on [[Purple Lum]]s and jumping between wooden pillars standing over the slime. At the end, [[Rayman]] lands on a wooden bridge with a [[purple Henchman 800]] above, hurling explosive [[keg]]s at him. [[Rayman]] must get a [[keg]] to hit a weak part of the bridge, so that it collapses, leaving an opening into the building. Inside, [[Rayman]] will battle a [[purple Henchman 800]] and break the last [[cage]], which was inaccessible during his earlier trip through [[the Fairy Glade]]. This will also free the last two [[Yellow Lum]]s from that level. Having completed the task, [[Rayman]] will jump into a hole left by missing floorboards to return to the Echoing Caves. | ||
===Phase 3=== | ===Phase 3=== | ||
Arriving through a large door, Rayman must once again light a keg and fly through a tunnel above an acid river. At the end, he comes across a small wooden building where a | Arriving through a large door, [[Rayman]] must once again light a [[keg]] and fly through a tunnel above an acid river. At the end, he comes across a small wooden building where a [[Robo-Pirate]] awaits him with a prisoner. Once the [[Robo-Pirate|pirate]] is beaten and the prisoner freed, [[Rayman]] must head back outside the building and hit a timer [[switch]], to open a large door leading to the next tunnel. He then has a time limit to reach a [[keg]], light it, and enter the tunnel before the aforementioned door closes. if he fails, he can try again. At the end of this tunnel lies the [[cage]] containing the [[Teensie]] which will take [[Rayman]] to [[the Hall of Doors]]. A [[warship]] looms ominously outside the cave, watching, possibly in reference to the [[warship]]'s appearance in the following level. | ||
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==Dreamcast version== | ==Dreamcast version== | ||
The level is mostly identical to the original with some graphical enhancements in the | The level is mostly identical to the original with some graphical enhancements in the phase 1, where now many [[Popolopoï]]s, [[mosquito]]es, and strange [[fish]] can be seen in the environment. Additionally, the [[Henchman 800]] [[Rayman]] must combat in the beginning of phase 1 is of the drilling type, making the battle harder. | ||
<gallery widths="320px" heights="240px"> | |||
Echoing Caves (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Echoing Caves. | |||
</gallery> | |||
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==PlayStation version== | ==PlayStation version== | ||
[[ | One notable change is that the return to [[the Fairy Glade]] has been removed, as the [[cage]] it originally allowed the player to free has been omitted. | ||
<gallery widths="320px" heights="240px"> | |||
Echoing cavesPS.jpg|[[Rayman]] jumping on floating platforms. | |||
</gallery> | |||
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}} | }} | ||
==PlayStation 2 version== | ==[[Rayman Revolution|PlayStation 2 version]]== | ||
Many changes have been applied to this level as far as level design is concerned. Phase 2 and 3 are gone completely, and | Many changes have been applied to this level as far as level design is concerned. Phase 2 and 3 are gone completely, and phase 1 now occurs as phase 2. It has also been significantly altered, and its difficulty increased. The stronghold in which the first [[switch]] is located is larger and guarded by a [[yellow Henchman 800]]. The hole leading to the second [[switch]] is now located inside a building, and guarded by two [[Yellow Henchman 800|yellow Henchmen 800]]. Three more [[Henchman 800|Henchmen]], a [[Purple Henchman 800|purple]] and two [[Green Henchman 800|green]], appear near the [[plum]] after the second [[switch]] has been lit, with two more - a [[Yellow Henchman 800|yellow]] and a [[Red Henchman 800|red]] guarding the ledge above the rope ladders and the [[Gorilla Pirate]]. The misty pond area has been completely removed, and the third [[switch]] is now located in a large multi-storey building with several [[Henchmen 800]] to battle. From this area, an elevator leads [[Rayman]] to the chasm with floating platforms and the fourth [[switch]], which is guarded by a [[Red Henchman 800]]. | ||
Phase 1, in this game, is now | Phase 1, in this game, is now phase 2 of the original [[The Precipice|Precipice]], requiring [[Rayman]] to climb a sinking tower. Phase 3 is now the phase 2 of [[the Top of the World]], a level omitted from this version. The end of the level now features a [[Ninja Henchman|Ninja Henchmen]] battle as the player must destroy one of two [[generator]]s to reach [[the Lava Sanctuary]]. The original phase 2 and 3 are now found in [[the Precipice]]. | ||
The passage that connects to [[the Fairy Glade]] here has been removed: Instead, the same area can be accessed by doing a [[Rain Dance]] on a plant in the second phase of the Glade. | The passage that connects to [[the Fairy Glade]] here has been removed: Instead, the same area can be accessed by doing a [[Rain Dance]] on a plant in the second phase of [[The Fairy Glade|the Glade]]. | ||
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}} | }} | ||
== | ==[[Rayman 2 Forever|Game Boy Color version]]== | ||
[[ | In ''[[Rayman 2 Forever]]'', the Echoing Caves directly follow [[the Sanctuary of Stone and Fire]], and this is where [[Four Masks of Polokus|the third mask of Polokus]] is located. It resembles the original level much more than the rest of the game. The music is an edited version of [[the Walk of Life]] and [[the Walk of Power]]. | ||
In [[Rayman 2 Forever | |||
<gallery widths="160px" heights="144px"> | |||
Gbc2 50.PNG|A watermill can also be found in the Game Boy Color version. | |||
</gallery> | |||
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==Trivia== | ==Trivia== | ||
*In ''[[Rayman Activity Centre]]'', there is an activity titled [[The Echoing Caves (Rayman Activity Centre)| | *In ''[[Rayman Activity Centre]]'', there is an activity titled [[The Echoing Caves (Rayman Activity Centre)|the Echoing Caves]]. It does however, seem to have little connection to the ''[[Rayman 2]]'' level and the fact that they share names appears to be a coincidence. | ||
*At the very end of the level, a [[warship]] is seen, possibly in reference to [[the Precipice]] level that follows, where the [[warship]] features heavily. Curiously, in ''[[Rayman Revolution]]'' this area is part of [[the Precipice]]. The [[warship]] does not appear here, most likely due to this. | |||
*At the very end of the level, a [[ | |||
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