Betilla's garden: Difference between revisions
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[[Image: | {{Template:R1Level | ||
| name = Betilla's Garden | |||
| image = [[Image:Betilla's Garden.png|center|316px|class=sprite|''Betilla's Garden'']] | |||
| preceded by = Intro | |||
| followed by = [[Art Alley]] | |||
}} | |||
'''Betilla's Garden''' is a tutorial area in the world map of the educational Rayman games, including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman]]'s abilities covered in a series of simplified maps based on those from the main game and | '''Betilla's Garden''' is a tutorial area in the world map of the educational [[Rayman (series)|''Rayman'' games]], including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman]]'s abilities covered in a series of simplified maps based on those from the main game and [[Rayman 1|the original ''Rayman'']]. To ease players into the game, [[Rayman]] is initially given 50 [[Life|lives]]. | ||
==Demo== | ==Demo== | ||
In a recorded demo, [[Betilla | In a recorded demo, [[Betilla]] the Fairy welcomes [[Rayman]] to her garden, where he is told he can practice his powers. The player has no control over [[Rayman]]. The demo is set in the [[Blue Mountains]]. | ||
==Practice | ==Practice jumping and [[helicopter]]== | ||
In a basic map set in [[Picture City]], [[Rayman]] is taught how to use the [[helicopter]] power to extend his jumps. There are few obstacles, with the exception of some spikes. If [[Rayman]] falls, he will typically be protected by a lower platform, and can jump up and try again. | In a basic map set in [[Picture City]], [[Rayman]] is taught how to use the [[helicopter]] power to extend his jumps. There are few obstacles, with the exception of some spikes. If [[Rayman]] falls, he will typically be protected by a lower platform, and can jump up and try again. | ||
==Practice your | ==Practice your timing== | ||
[[Rayman]] is taught to time his movements carefully as he jumps on water lilies and [[Plum|bongo berry]] swings in [[the Dream Forest]]. He also learns how to crawl under [[Spiky fruit|spiked berries]]. | [[Rayman]] is taught to time his movements carefully as he jumps on [[Nenuphar|water lilies]] and [[Plum|bongo berry]] swings in [[the Dream Forest]]. He also learns how to crawl under [[Spiky fruit|spiked berries]]. | ||
==Practice | ==Practice [[super helicopter]]== | ||
[[Rayman]] learns how to use the [[super helicopter]] in [[Candy Château]]. Along the way, he must avoid sharp spikes, which [[Betilla]] describes as 'not friendly'. | [[Rayman]] learns how to use the [[super helicopter]] in [[Candy Château]]. Along the way, he must avoid sharp spikes, which [[Betilla]] describes as 'not friendly'. | ||
==Practice using your fist== | ==Practice using your [[Telescopic fist|fist]]== | ||
In [[the Caves of Skops]], [[Rayman]] practices using his [[fist]] against several [[Antitoon]]s as well as learning to grab [[flying ring]]s. | In [[the Caves of Skops]], [[Rayman]] practices using his [[telescopic fist]] against several [[Antitoon]]s as well as learning to grab [[flying ring]]s. | ||
==Practice | ==Practice piloting [[maracas rocket]]s== | ||
[[Rayman]] must safely pilot a [[ | [[Rayman]] must safely pilot a [[maracas rocket]] in [[Band Land]] using [[Betilla]]'s instructions, while avoiding [[spiky ball]]s and [[wrong note]]s that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place. | ||
==Screenshot gallery== | ==Screenshot gallery== | ||
<gallery> | <gallery widths="316px" heights="200px" class="sprite"> | ||
Image:BetillaRJ.PNG|[[Betilla]], as seen in the loading screen for Betilla's Garden levels | Image:Rayedu-betillamap.PNG|Each tutorial is considered a separate level on the [[The valley|world map]]. | ||
Image:BetillaRJ.PNG|[[Betilla]], as seen in the loading screen for the Betilla's Garden levels. | |||
Image:Rayedu - jumping.PNG|[[Rayman]] has to use the [[helicopter]] power to extend his jumps | Image:Rayedu - jumping.PNG|[[Rayman]] has to use the [[helicopter]] power to extend his jumps. | ||
Image:Rayedu - | Image:Rayedu-timing.PNG|[[Rayman]] riding on a swinging [[plum]]. | ||
Image:Rayedu- | Image:Rayedu - super.PNG|[[Rayman]] must avoid spiky nuts in the chocolate bars while [[Super helicopter|flying]]. | ||
Image:Rayedu - fist.PNG|[[Antitoon]]s are used to teach [[Rayman]] how to use his fist | Image:Rayedu - fist.PNG|[[Antitoon]]s are used to teach [[Rayman]] how to use his [[Telescopic fist|fist]]. | ||
Image:Rayedu - maraca.PNG|[[Rayman]] must walk in the direction he wants the [[ | Image:Rayedu - maraca.PNG|[[Rayman]] must walk in the direction he wants the [[maracas rocket]] to go. | ||
</gallery> | </gallery> | ||