Category:Speedrunning: Difference between revisions

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==''[[Rayman 1|Rayman]]''==
==''[[Rayman 1|Rayman]]''==
The following will contain information regarding the Playstation version of [[Rayman 1|the original game]]. Many of the following tricks will still work on all versions. When speedrunning the Playstation version it is recommended to play the NTSC release as it runs slightly faster.


[https://www.youtube.com/playlist?list=PL7MU56BZ114jus4GG3oat0iH6Iq93ayRO Video Tutorials]
===General Tips===
===General Tips===
 
*If the player holds down a given button prior to [[Rayman]] being able to performs the corresponding action it will happen on the frame it will become possible. For instance, if the player does not have the [[helicopter]] ability, holding down the jump button will cause them to jump the first frame they touch a vine.
* The American PlayStation release is the standard for speedrunning, and is the most well-documented.
*Jump-punching is twice as powerful as a regular punch. It should always be used when hitting a [[cage]].
 
*Getting a bigger tether off of a [[flying ring]] allows the player to move further and higher than would otherwise be possible.
* If the player holds down a given button, Rayman will perform the corresponding action as soon as possible. For instance, if the player does not have the helicopter ability, holding down X will cause them to jump the first frame they touch a vine.
*If the player changes direction before they are hit by a non-moving object, such as spikes, they can change the direction they are boosted. This applies to some moving objects as well.
 
*Jumping quickly to the left and right on vines allows the player to get up them more quickly than simply climbing them.
* Jump-punching is twice as powerful as a regular punch.
 
* Getting a bigger tether off of a Ring allows the player to move farther and higher than would otherwise be possible.
 
* If the player changes direction before they are hit by a non-moving object, they can change the direction they are boosted. This applies to some moving objects as well.
 
* If it is necessary to replay a stage to get a cage, it is typically best to avoid side paths until the second playthrough.
 
* Jumping quickly to the left and right on vines allows the player to get up them more quickly than simply climbing up them.
 
* Players can death abuse to checkpoints to avoid backtracking.
 


=== Important Glitches ===
=== Important Glitches ===


====Froot Loop Boosting====
====Froot Loop Boosting====
Rayman has a massive amount of speed while swinging on a Ring, but this is automatically reduced to walking, running, or no speed as soon as he jumps off, depending on whether the player holds left, right, or nothing on the D-Pad.
While swinging on a [[flying ring]], [[Rayman|Rayman's]] moving speed is much higher than his usual walking speed. As fast as he lets go of the [[flying ring|ring]] his speed will return to the normal speed depending on if he holds left, right or none of the directional buttons. However, if up or down is held down the game will not return [[Rayman|Rayman's]] speed to normal and he'll keep the same speed as when swinging. This increase of speed stops as fast as up or down is let go of.
 
However, the team forgot to program in a given amount of movement when holding up or down, allowing the player to effectively keep any velocity the game "thinks" they have at any given time. This was never patched in any of the game's subsequent releases despite the obvious nature of the programming error.


Some enemies will also give Rayman similarly immense speed, which can be maintained via this same trick.
Some enemies will also give Rayman similarly immense speed, which can be maintained via this same trick.


====Speed Storage====
====Speed Storage====
A relatively new discovery found during the making of the PlayStation TAS. In a similar fashion to Rings, speeds above walking are stored in the game's memory until they are reset. As such, if the player refrains from gaining speed before jumping off the side of an event (such as moving platforms and plums), they will regain their prior momentum. One particularly noteworthy example of this is "Plum Skip Skip," which uses the momentum gained in Mr. Sax's Hullabaloo to get over to a vine in Moskito's Nest that would otherwise not be possible to reach, saving nearly a minute of time.
In a similar fashion to [[Flying ring|rings]], speeds above walking are stored in the game's memory until they are reset. As such, if the player refrains from gaining speed before jumping off the side of an event (such as moving platforms and plums), they will regain their prior momentum. One particularly noteworthy example of this is a [[plum]] skip which uses the momentum gained in [[Mr Sax's Hullaballoo]] to get over to a vine in [[Moskito's Nest]] that would otherwise not be possible to reach, saving nearly a minute of time.
 


===[https://www.youtube.com/playlist?list=PL7MU56BZ114jus4GG3oat0iH6Iq93ayRO Video Tutorial]===
An in-depth video tutorial done by the speedrunner Shoteru. Despite being made towards the start of 2015, it is still mostly current, with a few major exceptions.
==''[[Rayman 2]]''==
==''[[Rayman 2]]''==
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==''[[Rayman Revolution]]''==
==''[[Rayman Revolution]]''==
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=== 100% ===
=== 100% ===
...
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==''[[Rayman 3]]''==
==''[[Rayman 3]]''==