Rayman 3 scoring system: Difference between revisions

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First is a list of how long the various objects will keep the combo mode activated:
First is a list of how long the various objects will keep the combo mode activated:


[[Gem]]s, [[Piggybank]]s, Kickflips, [[Meadowscrew]]s, [[Armaguiddon]]s, [[Hoodlum watercraft]]s, [[Black Lum]]s, Crowns, [[Switch]]es, Doors, [[Tribelle]]s and [[Matuvu]]s: 2 seconds.
[[Jewel]]s, [[Piggybank]]s, Kickflips, [[Meadowscrew]]s, [[Armaguiddon]]s, [[Hoodlum watercraft]]s, [[Black Lum]]s, Crowns, [[Switch]]es, Doors, [[Tribelle]]s and [[Matuvu]]s: 2 seconds.


[[Hoodlum]]s, [[Muddibog]]s, [[Ninja Crab]]s and the last [[Podocrock]] in the group: 6 seconds.
[[Hoodlum]]s, [[Muddibog]]s, [[Ninja Crab]]s and the last [[Podocrock]] in the group: 6 seconds.