Allegro Presto: Difference between revisions

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[[Image:TrompetteSaut.png|thumb|316px|left|class=sprite|[[Trumpet]]s blow at [[Rayman]]]]
[[Image:TrompetteSaut.png|thumb|316px|left|class=sprite|[[Trumpet]]s blow at [[Rayman]]]]


This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto.  Again in the Atari Jaguar version, [[Rayman]] cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way.  More [[cloud]]s are added in this version of the level. Versions based upon the PC code base feature a secret area with 4 extra lives, which requires a difficult jump to reach. The [[Rayman (Nintendo DSi)|DSi port]] adds additonal platforms to make the jump simpler.
This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto.  Again in the Atari Jaguar version, [[Rayman]] cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way.  More [[cloud]]s are added in this version of the level.
 
Versions based upon the PC version feature a secret area with 4 extra lives, which requires a perfectly timed jump to reach. In the [[Rayman Advance|Game Boy Advance version]] it is not possible to grab more than one of the lives due to how the maximum speed has been decreased on slippery platforms in that version. In the [[Rayman (Nintendo DSi)|DSi port]] it is however much simpler due to an extra cloud being added which takes Rayman to the lives.
<table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr>
<table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr>