Mr Dark's Dare: Difference between revisions

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==Part 1 (Atari Jaguar)==
==Part 1 (Atari Jaguar version)==
[[Image:CCJag4.PNG|thumb|320px|left|This part features [[Swiss knife|Swiss knives]] and corkscrews]]
[[Image:CCJag4.PNG|thumb|320px|left|This part features [[Swiss knife|Swiss knives]] and corkscrews]]
In the Atari Jaguar version, this level's layout is completely different.  Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear.  He will often have to punch [[Swiss knife|Swiss knives]] to get past them unhurt, and duck under corkscrews while riding these [[cloud]]s.
In the Atari Jaguar version, this level's layout is completely different.  Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear.  He will often have to punch [[Swiss knife|Swiss knives]] to get past them unhurt, and duck under corkscrews while riding these [[cloud]]s. Both the Swiss knives and the corkscrews also appear in [[Rayman Designer]].


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==Part 2==
==Part 2==
[[Image:BadRayman.png|thumb|316px|right|[[Rayman]] is pursued by [[Bad Rayman]]]]
[[Image:BadRayman.png|thumb|316px|right|[[Rayman]] is pursued by [[Bad Rayman]]]]
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. There is a method from preventing [[Mr Dark]] from summoning [[Bad Rayman]]. In the PC and PlayStation version, the method is that [[Rayman]] must jump over the [[Gendoor|gendoor]] at the start (shown as [[the Magician]]). This can be done by [[Rayman]] staring right at the back of the map (without going right at all when he spawns). Then [[Rayman]] must start his [[running]] abilty then jump and [[helicopter]] straight away. This method can fail sometimes and may need some pratice on. In the [[Rayman Advance|Game Boy Advance version of ''Rayman'']], the [[Gendoor|gendoor]] is visible and is noted by a very small [[ting]]. The method is the same, but it is much more easy to jump over.
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. There is a method from preventing [[Mr Dark]] from summoning [[Bad Rayman]]. In the PC and PlayStation version, the method is that [[Rayman]] must jump over the [[Gendoor|gendoor]] at the start (shown as [[the Magician]]). This can be done by [[Rayman]] staring right at the back of the map (without going right at all when he spawns). Then [[Rayman]] must start his [[running]] ability then jump and [[helicopter]] straight away. This method can fail sometimes and may need some practice on. In the [[Rayman Advance|Game Boy Advance version of ''Rayman'']], the [[Gendoor|gendoor]] is visible and is noted by a very small [[ting]]. The method is the same, but it is much more easy to jump over.


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==Part 2 (Atari Jaguar)==
==Part 2 (Atari Jaguar version)==
[[File:CCJag8.PNG|frame|left|[[Rayman]] can cross the sweet lakes by jumping on the tiny floating bits of icing]]
[[File:CCJag8.PNG|frame|left|[[Rayman]] can cross the sweet lakes by jumping on the tiny floating bits of icing]]


Again, this level is completely different in the Jaguar version, and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area. As the following part is omitted in this version, it is at the end of this level that [[Mr Dark]] casts a spell which steals [[Rayman]]'s [[telescopic fist]].
Again, this level is completely different in the Atari Jaguar version, and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area. As the following part is omitted in this version, it is at the end of this level that [[Mr Dark]] casts a spell which steals [[Rayman]]'s [[telescopic fist]].


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[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, id est he will be walking left if the player wants to go right. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]].
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, id est he will be walking left if the player wants to go right. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]].


This part is omitted in the Jaguar version.
This phase is omitted in the Atari Jaguar version.


[[Image:MapCAK1-3PC.jpg|700px|PC version]]
[[Image:MapCAK1-3PC.jpg|700px|PC version]]