Go With The Flow: Difference between revisions

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==Area 2==  
==Area 2==  
 
[[File:Go with the Flow 2.jpg|thumb|left|The second area.]]
The next area has two [[Livingstone|Lividstone]] waiting for [[Rayman]]. The heroes must defeat them and continue their journey through more waterfalls, avoiding the spiky flowers with the [[Swingman]]'s help and breaking the multiple breakable walls and floors on the way. There is a [[Lum King]] around some of the barriers on dry land. Rayman and friends finally fall into the water, but a [[Spiky flower|Spiky Flower]] blocks their way. In order to get to the other side (as Rayman and friends haven't learned the diving ability yet), they must hit the blue bulb to make the Spiky flower disappear and advance to the next area.
The next area has two [[Livingstone|Lividstone]] waiting for [[Rayman]]. The heroes must defeat them and continue their journey through more waterfalls, avoiding the spiky flowers with the [[Swingman]]'s help and breaking the multiple breakable walls and floors on the way. There is a [[Lum King]] around some of the barriers on dry land. Rayman and friends finally fall into the water, but a [[Spiky flower|Spiky Flower]] blocks their way. In order to get to the other side (as Rayman and friends haven't learned the diving ability yet), they must hit the blue bulb to make the Spiky flower disappear and advance to the next area.
 
{{Clear}}
==Area 3==
==Area 3==
 
[[File:Go with the Flow 3.jpg|thumb|right|The [[Skull Coin]] requires a precise wall jump.]]
Similar to the second area, two enemies appear, but this time it is [[Darktoon|Darktoons]] instead of [[Livingstone|Lividstone]]. Next to them is another waterfall, which leads the character to a breakable door. The first [[Skull Coin]] in the area is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the spiky flowers on the walls. next to it, an horizontal vine can be seen in the lowest area; dropping down from the vine will show the players the first secret area with a hidden [[Electoon]] [[cage]]. Rayman will then advance straight forward, coming across a wooden door with a Lividstone right behind it, followed by a geyser, then moving upwards from two flower bulbs that lead to the exit.
Similar to the second area, two enemies appear, but this time it is [[Darktoon|Darktoons]] instead of [[Livingstone|Lividstone]]. Next to them is another waterfall, which leads the character to a breakable door. The first [[Skull Coin]] in the area is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the spiky flowers on the walls. next to it, an horizontal vine can be seen in the lowest area; dropping down from the vine will show the players the first secret area with a hidden [[Electoon]] [[cage]]. Rayman will then advance straight forward, coming across a wooden door with a Lividstone right behind it, followed by a geyser, then moving upwards from two flower bulbs that lead to the exit.
 
{{Clear}}
[[File:RO_JJ9.jpg|thumb|left|The first secret area of the level]]
[[File:RO_JJ9.jpg|thumb|left|The first secret area of the level]]


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A group of [[Livingstone|Lividstone]] can be seen standing on [[nenuphar|nenuphars]] above the rapids, and on the right area, there's a group of dangerous spiky flowers covering the path with the exception of a small space below. In order to defeat them, [[Rayman]] can either use a green bulb to make the Lividstones fall into the water and get bubblized by the spiky flowers, or kick the first Lividstone, causing a chain reaction to make him hit the others. Rayman then can advance and crouch to pass the wall of spiky flowers without being harmed, and finally reach the [[Electoon]] [[cage]]. If done wrong, Rayman can go back by hitting the blue bulb, located in the other side of the spiky flowers.
A group of [[Livingstone|Lividstone]] can be seen standing on [[nenuphar|nenuphars]] above the rapids, and on the right area, there's a group of dangerous spiky flowers covering the path with the exception of a small space below. In order to defeat them, [[Rayman]] can either use a green bulb to make the Lividstones fall into the water and get bubblized by the spiky flowers, or kick the first Lividstone, causing a chain reaction to make him hit the others. Rayman then can advance and crouch to pass the wall of spiky flowers without being harmed, and finally reach the [[Electoon]] [[cage]]. If done wrong, Rayman can go back by hitting the blue bulb, located in the other side of the spiky flowers.
 
{{Clear}}
==Area 4==
==Area 4==
At the start of the area, there is an upper gauntlet with a [[Skull Coin]], below there is a wooden door with a [[Livingstone|Lividstone]] behind it. There will be a bumper flower behind it, bounce on it to reach the upper floor. Doing a walljump on the wooden door is key to reach the Skull Coin in the higher cave. Break the wooden door to proceed. Now go down the short waterfall to reach a flower bulb, bouncing up to a wooden door. Once broken, the waterfall will take the player to another flower bulb that will bounce them to the exit over a stationary spiky [[Darktoon]].
At the start of the area, there is an upper gauntlet with a [[Skull Coin]], below there is a wooden door with a [[Livingstone|Lividstone]] behind it. There will be a bumper flower behind it, bounce on it to reach the upper floor. Doing a walljump on the wooden door is key to reach the Skull Coin in the higher cave. Break the wooden door to proceed. Now go down the short waterfall to reach a flower bulb, bouncing up to a wooden door. Once broken, the waterfall will take the player to another flower bulb that will bounce them to the exit over a stationary spiky [[Darktoon]].
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===Secret Area 2===
===Secret Area 2===
[[File:Go with the Flow 4.jpg|thumb|left|The second secret area.]]
There will be 2 geysers, which the players will have to use to get to the [[Livingstone|Lividstone]], which are standing on high [[nenuphar|nenuphars]]. When all six of them are defeated, The [[Cage|cage]] that is located on the far right of the area will be able to be broken.
There will be 2 geysers, which the players will have to use to get to the [[Livingstone|Lividstone]], which are standing on high [[nenuphar|nenuphars]]. When all six of them are defeated, The [[Cage|cage]] that is located on the far right of the area will be able to be broken.
 
{{Clear}}
[[File:RO_JJ10.jpg|thumb|right|The area before the final one]]
 
==Area 6==
==Area 6==
[[File:RO_JJ10.jpg|thumb|right|The sixth area.]]
After breaking the [[heart]] inside of a bottle, the players will need to start sliding down on the waterfall and touching the giant mushroom makes the players jump back to the background. During all of the sliding and the breaking of the wooden barriers, there will be a [[Lum King]] and lots of [[Lum (Rayman Origins)|lums]] to collect in time until the players reach the last area.
After breaking the [[heart]] inside of a bottle, the players will need to start sliding down on the waterfall and touching the giant mushroom makes the players jump back to the background. During all of the sliding and the breaking of the wooden barriers, there will be a [[Lum King]] and lots of [[Lum (Rayman Origins)|lums]] to collect in time until the players reach the last area.
 
{{Clear}}
==Relic location==
==Relic location==
One of the two relics are hidden behind the small green bushes at the start of the area.
One of the two relics are hidden behind the small green bushes at the start of the area.


==Area 7==
==Area 7==
[[File:Go with the Flow 6.jpg|thumb|left|The final area.]]
There are only two [[Livingstone|Lividstone]] to kill. The one on the ground can be destroyed in two ways, the player can either jump on top of a spiky platform that will drop down and instantly kill the Lividstone, or the player can defeat it manually. The other is standing on a [[nenuphar]]. Defeating both will allow the [[Cage|cage]] to be broken, ending the level to where the heroes pose on a [[photographer|photoboard]], as [[the Magician]] waits to see how many [[Lums]] the heroes collected in the level.
There are only two [[Livingstone|Lividstone]] to kill. The one on the ground can be destroyed in two ways, the player can either jump on top of a spiky platform that will drop down and instantly kill the Lividstone, or the player can defeat it manually. The other is standing on a [[nenuphar]]. Defeating both will allow the [[Cage|cage]] to be broken, ending the level to where the heroes pose on a [[photographer|photoboard]], as [[the Magician]] waits to see how many [[Lums]] the heroes collected in the level.
 
{{Clear}}


==Enemies==
==Enemies==