Go With The Flow

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Go With The Flow
Go With The Flow
Punching Plateaus Swinging Caves
World Jibberish Jungle

RO-Electoon.png #1
RO-Electoon.png #2
RO-Electoon.png #3
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
2:10 Time

350 Lums
1:41 Time

Go With The Flow is the fifth level of the Jibberish Jungle, the first world in Rayman Origins. The landscape is situated on a river with multiple waterfalls, which requires Rayman and friends to use the speed of the waterfalls as a method to advance through the level. The name of the level presumably comes from the song of the same name by Queens of the Stone Age. This is the third level from this world that is not featured in the Back to Origins mode in Rayman Legends.

Area 1

The heroes find the Magician on the left side, who instructs them about the uses of the crush attack. The adventure continues as Rayman and his friends use the multiple waterfalls to move quickly, while using the crush attack to break barriers that cross their way. The process continues until they find the first Skull Coin. To get it, one of the players must use the flower bulb to get impulsed to the area where it is floating; when the Skull Coin is finally obtained, the player must perform a walljump, avoiding the two spiky flowers. Right after that, the heroes can continue, crushing the breakable floor (and the Lividstone below) and moving to the next area.

Area 2

The next area has two Lividstones waiting for Rayman and the team. The heroes must defeat them and continue their journey through more waterfalls, avoiding the spiky flowers with the Swingman's help and breaking the multiple breakable walls and floors on the way. The team finally falls into the water, but a spiky flower blocks their way. In order to get to the other side (as the heroes don't have the ability to swim yet), they must hit the blue bulb to make the spiky flower disappear and advance to the next area.

Area 3

Similar to the second area, two enemies appear, but this time it is Darktoons instead of Lividstones. Next to them is another waterfall, which leads the players to a breakable door. The first Skull Coin in the area is visible after that; to get it, one of the players must perform a walljump correctly, avoiding the spiky flowers on the walls. next to it, an horizontal vine can be seen in the lowest area; dropping down from the vine will show the players the first secret area with a hidden Electoon cage. Rayman and his team will then advance straight forward, coming across a wooden door with a Lividstone right behind it, followed by a geyser, then moving upwards from two flower bulbs that lead to the exit.

Secret area 1

A group of Lividstones can be seen standing on nenuphars above the rapids, and on the right area, there's a group of dangerous spiky flowers covering the path with the exception of a small space below. In order to defeat them, the players can either use a green bulb to make the Lividstones fall into the water and get bubblized by the spiky flowers, or kick the first Lividstone, causing a chain reaction to make it hit the others. Rayman and the team can then advance and crouch to pass the wall of spiky flowers without being harmed, and finally reach the Electoon cage. If done wrong, one of the team members can go back by hitting the blue bulb, located in the other side of the spiky flowers.

Area 4

At the start of the area, there is an upper gauntlet with a Skull Coin, below there is a wooden door with a Lividstone behind it. There is a flower bulb behind it that the players need to bounce on. Doing a walljump on the wooden door is key to reach the Skull Coin in the higher cave. Then the team needs to cross the short waterfall to reach a flower bulb, bouncing up to a wooden door. Once broken, the waterfall will take the heroes to another flower bulb that will bounce them to the exit over a stationary spiky Darktoon.

Area 5

The fifth area of the level.

There are two flower bulbs on the ground. Bouncing on the one on the right will help in reaching the Swingman. Bouncing on the second will help take the players in contact with a wall that leads to the second secret area. After rescuing the Electoons, the players can swing on the Swingman to reach the upper areas. A Skull Coin is on the right of the second Swingman. The players can reach it by jumping on the flower bulb. They have to then bounce on the far right flower bulb to go back, avoiding the spiky flowers. When the players reach the upper floor near the exit, another Skull Coin can be found inside of a bulb-o-lum.

Secret area 2

The second secret area.

There are two geysers that the players must use to get to the Lividstones, which are standing on high nenuphars. When all six of them are defeated, The cage that is located on the far right of the area can be broken open.

Area 6

After breaking the heart inside of a bottle, the players will need to start sliding down on the waterfall while bouncing on the flower bulbs and eventually reaching the champibumper that will take the players back to the background. One of the two relics are hidden behind the small green bushes at the start of the area.

Area 7

The seventh and final area.

There are only two Lividstones to defeat. The one on the ground can be destroyed in two ways, the player can either jump on top of a spiky platform that will drop down and instantly kill the Lividstone, or the player can defeat it manually. The other is standing on a nenuphar. Defeating both will allow the cage to be broken, ending the level to where the heroes pose on a photoboard, as the Magician waits to see how many Lums the heroes collected.

External links