Up And Down: Difference between revisions
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==Area 1== | ==Area 1== | ||
Through the beginning, [[Rayman]] and the team will use the [[nenuphar]]s to get by a large gap, including collapsing platforms. Some nenuphars will need to be activated by hitting green bulbs. The first [[Skull Coin]] can be retrieved by quickly reaching it before it sinks down with part of a collapsing platform. After a while, the team will drop down to a lower level. The second Skull Coin can be acquired by body slamming on a flower bulb and using the moving nenuphars to avoid the [[Antitoon|Darktoons]]. The exit is close by at the lower level. | Through the beginning, [[Rayman]] and the team will use the [[nenuphar]]s to get by a large gap, including collapsing platforms. Some nenuphars will need to be activated by hitting green bulbs. The first [[Skull Coin]] can be retrieved by quickly reaching it before it sinks down with part of a collapsing platform. After a while, the team will drop down to a lower level. The second Skull Coin can be acquired by body slamming on a flower bulb and using the moving nenuphars to avoid the [[Antitoon|Darktoons]]. The exit is close by at the lower level. | ||
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| [[File:Up And Down 1.jpg|thumb|left|]] | |||
| [[File:Up And Down 2.jpg|thumb|center|]] | |||
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==Area 2== | ==Area 2== | ||
[[File:Up And Down 3.jpg|thumb|right|]] | |||
The players will continue to use [[nenuphar]]s to progress forward. The third [[Skull Coin]] can be collected by performing a walljump to a flower bulb then another walljump to the coin, lying above [[Spiky flower|spiky flowers]]. The exit is very close to the coin. | The players will continue to use [[nenuphar]]s to progress forward. The third [[Skull Coin]] can be collected by performing a walljump to a flower bulb then another walljump to the coin, lying above [[Spiky flower|spiky flowers]]. The exit is very close to the coin. | ||
{{Clear}} | |||
==Area 3== | ==Area 3== | ||
[[File:Up And Down 5.jpg|thumb|left]] | |||
[[File:Up And Down 6.jpg|thumb|right]] | |||
If the team body slams on the first flower bulb, they will get shot up near the first secret area. Once done, the heroes can go back down and perform walljumps along with the assistance of a [[caterpillar]]. The players will have to time their jumps to get past the platforms that move up and down. [[Tentacle claw]] infested water must be avoided when jumping from [[nenuphar]] to nenuphar. Above a bigger body of water and a horizontal moving nenuphar, if the players perform walljumps, they will eventually get the fourth [[Skull Coin]]. The exit is to the right of a couple of flower springs. | If the team body slams on the first flower bulb, they will get shot up near the first secret area. Once done, the heroes can go back down and perform walljumps along with the assistance of a [[caterpillar]]. The players will have to time their jumps to get past the platforms that move up and down. [[Tentacle claw]] infested water must be avoided when jumping from [[nenuphar]] to nenuphar. Above a bigger body of water and a horizontal moving nenuphar, if the players perform walljumps, they will eventually get the fourth [[Skull Coin]]. The exit is to the right of a couple of flower springs. | ||
{{Clear}} | |||
===Secret Area 1=== | ===Secret Area 1=== | ||
[[File:Up And Down 4.jpg|thumb|right|The first secret area.]] | |||
All the team has to do is destroy the [[Livingstone|Lividstones]]. When all are defeated, the [[Electoon]] [[cage]] can be broken open. | All the team has to do is destroy the [[Livingstone|Lividstones]]. When all are defeated, the [[Electoon]] [[cage]] can be broken open. | ||
{{Clear}} | |||
==Area 4== | ==Area 4== | ||
After a while of defeating [[Livingstone|Lividstones]], the players can collect the fifth [[Skull Coin]] of the level if they body slam on a flower bulb and perform a walljump while [[helicopter|gliding]] to the coin. Then, the team will use a [[Mushroom|mushroom]] to jump to the background, and progress from there. The team will once again jump on another mushroom to come back to the foreground where the exit is. | After a while of defeating [[Livingstone|Lividstones]], the players can collect the fifth [[Skull Coin]] of the level if they body slam on a flower bulb and perform a walljump while [[helicopter|gliding]] to the coin. Then, the team will use a [[Mushroom|mushroom]] to jump to the background, and progress from there. The team will once again jump on another mushroom to come back to the foreground where the exit is. | ||
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| [[File:Up And Down 7.jpg|thumb|left|]] | |||
| [[File:Up And Down 8.jpg|thumb|center|]] | |||
| [[File:Up And Down 9.jpg|thumb|right|]] | |||
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==Area 5== | ==Area 5== | ||
Near the starting point, if the players reach the [[swingman|swingmen]], and jump to the left, they will get to the second secret area. Once done, the players can use more swingmen to get across to the exit. | Near the starting point, if the players reach the [[swingman|swingmen]], and jump to the left, they will get to the second secret area. Once done, the players can use more swingmen to get across to the exit. | ||
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| [[File:Up And Down 10.jpg|thumb|left|]] | |||
| [[File:Up And Down 13.jpg|thumb|center|]] | |||
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===Secret Area 2=== | ===Secret Area 2=== | ||
In this secret area, [[Rayman]] and his friends will jump onto [[mosquito]]es to reach the [[cage]]. After a short while of avoiding missiles, the team will need to shoot projectiles at two [[Livingstone|Lividstones]] and a [[Hunter]]. Once the three enemies are destroyed, the heroes can get off the mosquitoes and break open the cage. | In this secret area, [[Rayman]] and his friends will jump onto [[mosquito]]es to reach the [[cage]]. After a short while of avoiding missiles, the team will need to shoot projectiles at two [[Livingstone|Lividstones]] and a [[Hunter]]. Once the three enemies are destroyed, the heroes can get off the mosquitoes and break open the cage. | ||
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| [[File:Up And Down 11.jpg|thumb|left|]] | |||
| [[File:Up And Down 12.jpg|thumb|center|]] | |||
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==Area 6== | ==Area 6== | ||
[[File:Up And Down 14.jpg|thumb|right|The final area.]] | |||
The team will need to defeat the two [[Livingstone|Lividstones]]. When finished, the [[Electoon]] [[cage]] can be broken to end the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the amount of [[Lum (UbiArt games)|Lums]] that were collected. | The team will need to defeat the two [[Livingstone|Lividstones]]. When finished, the [[Electoon]] [[cage]] can be broken to end the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the amount of [[Lum (UbiArt games)|Lums]] that were collected. | ||
{{Clear}} | |||
==External links== | ==External links== | ||