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'''Port 'O Panic''' is the first level of the [[Sea of Serendipity]], the fourth world in ''[[Rayman Origins]]''. [[Rayman]] and his | '''Port 'O Panic''' is the first level of the [[Sea of Serendipity]], the fourth world in ''[[Rayman Origins]]''. [[Rayman]] and his team of heroes in this level meet the fourth [[nymph]], [[Annetta Fish]], who is trapped in the jaw of a [[Antitoon|Darktoon]]. This is the first level from this world and thirteenth overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Area 1== | ==Area 1== | ||
Throughout the beginning area, [[Red Wizard]]s run back and forth, while being caught under the jaw of [[ | Throughout the beginning area, [[Red Wizard]]s run back and forth, while being caught under the jaw of [[Antitoon|Darktoons]]. If the heroes destroy them all and save the [[Red Wizard]]s, the player will receive a trophy/achievement. The first secret area of the level can be found by using a wooden teeter-totter to get up to one of the [[Red Wizard]]s on the left, then climbing up some platforms leading up to the door. The team can continue on, avoiding scattered flames and saving more [[Red Wizard]]s. The players may notice that if they attempt to [[Swimming|swim]] underwater to get some [[Lum (UbiArt games)|Lums]], the heroes will automatically float back up. The power can be acquired by saving [[Annetta Fish]] later in the level. The team can advance now to the closely exit. | ||
===Secret | <gallery widths="320px" heights="180px"> | ||
[[File:Port 'O Panic 2.jpg|thumb|right|The first secret area.]] | Port 'O Panic 1.jpg|This wooden teeter-totter can be used to reach the first secret area. | ||
The objective in this secret area is to use the ropes and geyser to reach and defeat the sleeping [[Darktoon]] | Port 'O Panic 3.jpg|Freeing all of the [[Red Wizard]]s from the [[Antitoon|Darktoons]] will reward the player with the '[[No Panic!]]' achievement.]] | ||
</gallery> | |||
===Secret area 1=== | |||
[[File:Port 'O Panic 2.jpg|320px|thumb|right|The first secret area.]] | |||
The objective in this secret area is to use the ropes and geyser to reach and defeat the sleeping [[Antitoon|Darktoon]]. Once all three are defeated, the [[Electoon]] [[cage]] can be broken. | |||
{{Clear}} | {{Clear}} | ||
==Area 2== | ==Area 2== | ||
This is the area where | This is the area where the heroes meet [[Annetta Fish]], the fourth [[nymph]] of the game. Like the other three, she is trapped underneath the jaw of a [[Antitoon|Darktoon]]. The [[Antitoon|Darktoon]] runs away upon entry, so the team must chase after it. Shortly near the exit, the [[Antitoon|Darktoon]] makes a long jump to a [[warship]], controlled by a [[Livingstone|Lividstone]]. | ||
<gallery widths="320px" heights="180px"> | |||
Port 'O Panic 4.jpg|[[Annetta Fish]] has been trapped by a [[Antitoon|Darktoon]]. | |||
Port 'O Panic 5.jpg|[[Annetta Fish]] calling out for the player to save her. | |||
Port 'O Panic 6.jpg|The [[Antitoon|Darktoon]] will attempt to outrun the player before jumping onto a [[warship]] seen in the background. | |||
</gallery> | |||
==Area 3== | ==Area 3== | ||
[[File:Port 'O Panic 7.jpg|thumb|left|The [[ | [[File:Port 'O Panic 7.jpg|320px|thumb|left|The [[warship]] will constantly shoot [[helicopter bomb]]s at the player, which will also break many of the wooden structures in the level.]] | ||
The [[ | The [[warship]] will now attempt to destroy the heroes by shooting [[helicopter bomb]]s at them. This is a similar attack force to how the [[Robo-Pirate]] [[warship]]s attempted to do to [[Rayman]] in ''[[Rayman 2]]''. As the [[warship]] continues to shoot [[Helicopter bomb|bombs]], the team must also avoid stationary and falling fireballs. The first [[Skull Coin]] can be collected by using small wooden barricades to move upwards. | ||
{{Clear}} | {{Clear}} | ||
==Area 4== | ==Area 4== | ||
The chase continues, as the [[warship]] still tries to destroy the heroes. The second [[Skull Coin]] can be collected by taking the lower path and escaping from a different [[Helicopter bomb|bomb]] pouring out flames from the higher path. The third [[Skull Coin]] is found above and in between two multi-wooden platforms. Finally, the [[Antitoon|Darktoon]] gets off the ship, allowing the players to destroy it, and receive the power to dive from [[Annetta Fish]]. The new power can be used to get the fourth [[Skull Coin]] of the level, hidden behind some underwater foreground scenery, as well as reaching the exit. | |||
[[ | |||
<gallery widths="320px" heights="180px"> | |||
Port 'O Panic 8.jpg|Fireballs keep falling down, causing most of the structures to be set on fire. | |||
| | Port 'O Panic 9.jpg|The [[Skull Coin]] can only be collected before the wooden structures collapse. | ||
| [[ | Port 'O Panic 10.jpg|Eventually the [[Antitoon|Darktoon]] with [[Annetta Fish]] will stop, letting the player free [[Annetta Fish]]. | ||
Port 'O Panic 12.jpg|Freeing [[Annetta Fish]] will give the player the power to swim. | |||
Port 'O Panic 13.jpg|[[Swimming]] is done automatically, with the player being able to move using the movement controls. | |||
</gallery> | |||
==Area 5== | ==Area 5== | ||
While underwater, the heroes come across many [[fish]]es in different colours singing a tune. Once they pass them, the team enters into an underwater cavern. The second secret area can be found by [[swimming]] downwards in between a tight gap. Once the [[Electoon]]s are saved, the heroes can advance on, avoiding the pink/redish [[spiky fish]]es. Along the way, the team will also encounter electrical [[jellyfish]], and sharp spikes that appear if the team gets close to them. The fifth [[Skull Coin]] can be retrieved by avoiding a small group of [[jellyfish]] hovering around it. The heroes can now advance to the exit. | |||
While underwater, | |||
===Secret | <gallery widths="320px" heights="180px"> | ||
[[File:Port 'O Panic 15.jpg|thumb| | Port 'O Panic 14.jpg|[[Rayman]] [[swimming]] with a bunch of differently coloured [[fish]]. | ||
In this secret area, there are a bunch of friendly [[fish]]es, but also some not so friendly [[Redfish|red fishes]] with swords. The team can destroy the red fishes, which | Port 'O Panic 16.jpg|A few [[spiky fish]] can be seen before the area ends. | ||
</gallery> | |||
===Secret area 2=== | |||
[[File:Port 'O Panic 15.jpg|320px|thumb|right|The second secret area.]] | |||
In this secret area, there are a bunch of friendly [[fish]]es, but also some not so friendly [[Redfish|red fishes]] with swords. The team can destroy the [[Redfish|red fishes]], which allow the [[Electoon]] [[cage]] on land to be broken. | |||
{{Clear}} | {{Clear}} | ||
==Area 6== | ==Area 6== | ||
There are several [[Livingstone|Lividstones]] guarding the cage around the area, so the | There are several [[Livingstone|Lividstones]] guarding the ([cage]] around the area, so the heroes have to defeat them all. A teeter-totter can be used to send a [[Helicopter bomb|bomb]] flying towards the [[Livingstone|Lividstones]] to destroy them easily. The [[cage]] will then be able to be broken to end the level. Then the team poses on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level. | ||
<gallery widths="320px" heights="180px"> | |||
Port 'O Panic 17.jpg|The final area has a bunch of [[Livingstone|Lividstones]]. | |||
Port 'O Panic 18.jpg|Using the teeter-tooter, the player can send the [[Helicopter bomb|bomb]] to take out the [[Livingstone|Lividstones]]. | |||
</gallery> | |||
==External links== | ==External links== | ||