Tricky Temple Too: Difference between revisions

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| world = [[Moody Clouds]]
| world = [[Moody Clouds]]
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'''Tricky Temple Too''' is the fourth level of the [[Moody Clouds]], a world in ''[[Rayman Origins]]''. It is the tenth and last [[Tricky Treasure]] level, where [[Rayman]] must chase a Tricky Treasure for a [[Skull Tooth]]. This level actually can’t be accessed until the player completes the main part of the game.  After the player finishes the level [[Get Away!]] and watches the credits, then they can reach this level.
'''Tricky Temple Too''' is the fourth level of the [[Moody Clouds]], a world in ''[[Rayman Origins]]''. It is the tenth and last [[Tricky Treasure]] level, where [[Rayman]] and his friends must chase a Tricky Treasure for a [[Skull Tooth]]. This is the fourth level from this world and thirty-sixth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.


This level appears to be underground, though light can be seen shining in the distance, with many stone pillars in the background. Glimpses of machinery or damaged structures (some topped with a weather vane) can be seen throughout the level, and there are objects hanging from the ceiling that are like those seen in the [[Mystical Pique]].
==Original version==
 
[[Rayman]] and his team find the [[Tricky Treasure]] at the end of the first platform. The chest thinks Rayman is going to beat him up, so he runs away, and the chase begins. Getaway bluegrass music plays once the chase starts. This level appears to be underground, though light can be seen shining in the distance, with many stone pillars in the background. Glimpses of machinery or damaged structures (some topped with a weather vane) can be seen throughout the level, and there are objects hanging from the ceiling that are like those seen in the [[Mystical Pique]]. As the team chases the Tricky Treasure through this level, they must avoid [[darkroot|Darkroots]] and jagged, red spikes that come out of the ceiling, ground, and walls. Towards the end, there are several times where the team is assisted by [[swingman|Swingmen]]. When there is no room left to go, that's when the team can punch the chest open and receive the [[Skull Tooth]] to give back to [[Mister Death]].
As Rayman chases the Tricky Treasure through this level, he must avoid [[darkroot|Darkroots]] and jagged, red spikes that come out of the ceiling, ground, and walls. Towards the end, there are several times where Rayman is assisted by [[swingman|Swingmen]], and then shortly after this, he catches up to the Tricky Treasure.


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[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Articles requiring expansion]]