Bunnies Have Natural Rhythm: Difference between revisions

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==Gameplay==
==Gameplay==
In this game, [[Rayman]] and twelve [[Rabbid]]s - three each in four different colours run around a beach, and Rayman has to knock them all out of the course, but first he has to hit one of four radios at a time, causing the Rabbids of the same colour as said radio to be distracted and dance, giving him the chance to hit them. Rayman can also be knocked down by the Rabbids, using up time. The game ends when Rayman either knocks out all twelve Rabbids, or loses all three units of his health.  
In this game, [[Rayman]] and twelve [[Rabbid]]s - three each in four different colours run around a beach, and Rayman has to knock them all out of the course, but first he has to hit one of four radios at a time, causing the Rabbids of the same colour as said radio to be distracted and dance, giving him the chance to hit them. Rayman can also be knocked down by the Rabbids, using up time. The game ends when Rayman either knocks out all twelve Rabbids, or loses all three units of his health.


==Part 2==
==Part 2==
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In score mode, the player must complete the minigame in under 21 seconds in part 1 and under 22 seconds in part 2 in order to achieve a perfect (1,000) score.
In score mode, the player must complete the minigame in under 21 seconds in part 1 and under 22 seconds in part 2 in order to achieve a perfect (1,000) score.


[[Category: Minigames from Rayman Raving Rabbids]]
[[Category:Minigames from Rayman Raving Rabbids]]
[[Category: Articles requiring expansion]]
[[Category:Articles requiring expansion]]


{{Rayman Raving Rabbids minigames}}
{{Rayman Raving Rabbids minigames}}