Hoodoo: Difference between revisions

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[[File:Hoodoo.jpg|thumb|Hoodoo.]]
[[File:Hoodoo.jpg|thumb|Hoodoo.]]


These are the magical members of the [[hoodlum]] army and are usually found creating forcefields around other [[hoodlums]] to protect them.
A '''Hoodoo''' is an enemy in Rayman 3: Hoodlum Havoc, and is an elite member of the [[Hoodlum]] Army.  Made of the finest fabrics the [[Black Lum]]s could find, they are elitist sorcerers, who use their magic to protect other Hoodlums from [[Rayman]]'s attacks, instead of using weapons to attack.  They are characterised as being tall and thin with a knot in the lower part of their clock, which is purple with yellow moons and stars.  Their head is covered in a yellow and green veil.  Uncommon, the first ones were found in the [[Land of the Livid Dead]].


They are tall, thin and have a knot in the lower part of their body. They also wear a yellow veil which covers the top part of their body.
==Strategy==
 
A few Hoodlums may seem to be open for Rayman to attack, but if he tries, a forcefield will appear for a brief moment, and that is when the Hoodoo becomes visible.  This is the best time to hit them, as they will disappear and cannot be attacked them; they will only reappear if Rayman tries to attack the other Hoodlum again.  The Hoodoo has to be defeated first before Rayman can move on to the other.
[[Rayman]] must launch his fist at the [[hoodlum]] that is being protected to bring the Hoodoo out into the open and can then hit the Hoodoo once or twice before it dissapears again.


[[Category: Enemies]]
[[Category: Enemies]]
[[Category: Enemies from Rayman 3]]
[[Category: Enemies from Rayman 3]]
[[Category: Hoodlums]]
[[Category: Hoodlums]]