Hoodoo: Difference between revisions
No edit summary |
complete rewrite |
||
| Line 1: | Line 1: | ||
[[File:Hoodoo.jpg|thumb|Hoodoo.]] | [[File:Hoodoo.jpg|thumb|Hoodoo.]] | ||
A '''Hoodoo''' is an enemy in Rayman 3: Hoodlum Havoc, and is an elite member of the [[Hoodlum]] Army. Made of the finest fabrics the [[Black Lum]]s could find, they are elitist sorcerers, who use their magic to protect other Hoodlums from [[Rayman]]'s attacks, instead of using weapons to attack. They are characterised as being tall and thin with a knot in the lower part of their clock, which is purple with yellow moons and stars. Their head is covered in a yellow and green veil. Uncommon, the first ones were found in the [[Land of the Livid Dead]]. | |||
==Strategy== | |||
A few Hoodlums may seem to be open for Rayman to attack, but if he tries, a forcefield will appear for a brief moment, and that is when the Hoodoo becomes visible. This is the best time to hit them, as they will disappear and cannot be attacked them; they will only reappear if Rayman tries to attack the other Hoodlum again. The Hoodoo has to be defeated first before Rayman can move on to the other. | |||
[[Category: Enemies]] | [[Category: Enemies]] | ||
[[Category: Enemies from Rayman 3]] | [[Category: Enemies from Rayman 3]] | ||
[[Category: Hoodlums]] | [[Category: Hoodlums]] | ||