Punching Plateaus: Difference between revisions

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'''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. This area was formerly known as '''Way Of The Fist'''. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels, most common ones in this level are the [[Livingstone|Lividstones]]. This is the third level to not be included in the [[Back to Origins]] mode in ''[[Rayman Legends]]'', the first being [[It's a Jungle Out There...]] and second being [[Can't Catch Me!]]
'''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. This area was formerly known as '''Way Of The Fist'''. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels, most common ones in this level are the [[Livingstone|Lividstones]]. This is the third level to not be included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.


==Area 1==
==Area 1==
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{|
{|
| [[File:Punching Plateaus 1.jpg|320px|thumb|left|]]
| [[File:Punching Plateaus 1.jpg|320px|thumb|left|The first area of the level.]]
| [[File:Punching Plateaus 2.jpg|320px|thumb|center|[[Platformman]]'s first appearance.]]
| [[File:Punching Plateaus 2.jpg|320px|thumb|center|[[Platformman]]'s first appearance.]]
|}
|}


==Area 2==
==Area 2==
[[File:Punching Plateaus 3.jpg|320px|thumb|right|]]
[[File:Punching Plateaus 3.jpg|320px|thumb|right|The second area.]]
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top, by performing more wall jumps, using a horizontal vine, and bouncing on flower bulbs. The first [[Lum King]] of the level is present near the exit. The exit is shown to the right however to the left is a secret area with an [[Electoon]] [[cage]] inside.
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top, by performing more wall jumps, using a horizontal vine, and bouncing on flower bulbs. The first [[Lum King]] of the level is present near the exit. The exit is shown to the right however to the left is a secret area with an [[Electoon]] [[cage]] inside.


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==Area 3==
==Area 3==
[[File:Punching Plateaus 5.jpg|320px|thumb|left|]]
[[File:Punching Plateaus 5.jpg|320px|thumb|left|The third area of the level.]]
[[File:Punching Plateaus 6.jpg|320px|thumb|right|]]
[[File:Punching Plateaus 6.jpg|320px|thumb|right|A flower bomb that must be hit in order to continue.]]
Similar to the first area, the team must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help, it is not in this area. The second [[Skull Coin]] can be found here, hidden inside of a [[Bulb-o-Lum]] next to the [[swingman]]. When the player hits the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the player must get the coin quickly before the bubble explodes, avoiding the [[Tentacle Claw|tentacle claw]]. The third Skull Coin can be obtained after hitting the bomb bulb and performing a wall jump on the upper area.
Similar to the first area, the team must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help, it is not in this area. The second [[Skull Coin]] can be found here, hidden inside of a [[Bulb-o-Lum]] next to the [[swingman]]. When the player hits the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the player must get the coin quickly before the bubble explodes, avoiding the [[Tentacle Claw|tentacle claw]]. The third Skull Coin can be obtained after hitting the bomb bulb and performing a wall jump on the upper area.


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==Area 4==
==Area 4==
[[File:Punching Plateaus 7.jpg|320px|thumb|right|]]
[[File:Punching Plateaus 7.jpg|320px|thumb|right|The fourth area.]]
This short area is very luscious with life and has clean waters and flowers that hold [[Lum (UbiArt games)|Lums]] in bubbles. At the bottom of the starting area lies the next secret area. Another [[Lum King]] is present near the end, and because this area is short, everything can be taken including the destroying of the [[Livingstone|Lividstones]] before the time ends.
This short area is very luscious with life and has clean waters and flowers that hold [[Lum (UbiArt games)|Lums]] in bubbles. At the bottom of the starting area lies the next secret area. Another [[Lum King]] is present near the end, and because this area is short, everything can be taken including the destroying of the [[Livingstone|Lividstones]] before the time ends.


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{|
{|
| [[File:Punching Plateaus 9.jpg|320px|thumb|left|]]
| [[File:Punching Plateaus 9.jpg|320px|thumb|left|The fifth area of the level.]]
| [[File:Punching Plateaus 10.jpg|320px|thumb|center|]]
| [[File:Punching Plateaus 10.jpg|320px|thumb|center|The fourth [[Skull Coin]].]]
| [[File:Punching Plateaus 11.jpg|320px|thumb|right|]]
| [[File:Punching Plateaus 11.jpg|320px|thumb|right|A small group of [[Livingstone|Lividstones]].]]
|}
|}


==Area 6==
==Area 6==
[[File:Punching Plateaus 12.jpg|320px|thumb|right|The final area.]]
[[File:Punching Plateaus 12.jpg|320px|thumb|right|The sixth and final area.]]
The team must finally defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the team poses on a [[photographer|photoboard]] and watches [[the Magician]] wait in anticipation for the total amount of [[Lum (UbiArt games)|Lums]] the team collected in the level.
The team must defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the team poses on a [[photographer|photoboard]] and watches [[the Magician]] wait in anticipation for the total amount of [[Lum (UbiArt games)|Lums]] the team collected in the level.


{{Clear}}
{{Clear}}