Rayman Origins: Difference between revisions
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===[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]=== | ===[[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]=== | ||
The game features an optional final world: the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When Mister Death has received all ten Skull Teeth, he allows the heroes to pass into the subterranean underworld that is the Land of the Livid Dead. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]'s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks. | The game features an optional final world: the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]]. The entrance to this land is located in [[the Snoring Tree]], but it is guarded by [[Mister Death]], a skeletal figure with no teeth. He will only let the heroes pass if they bring him ten shiny red [[Skull Tooth|Skull Teeth]]. In order to get these, the heroes must complete the [[Tricky Treasure]] chases: ten challenging levels focused on speed and momentum rather than exploration and combat. When Mister Death has received all ten Skull Teeth, he allows the heroes to pass into the subterranean underworld that is the Land of the Livid Dead. The most difficult level of the game, this area is populated by the zombie-like [[Livid Dead]]. Although they were no more than pawns in [[the Magician]]'s plan, they are still dangerous enemies. At the end of this world, the heroes encounter [[Big Mama]], a monstrous, pink, squid-like creature. When they defeat her, she reverts into a [[nymph]], thanks the heroes for saving her, and winks. The game ends and the credits roll once more, but this time the players can climb onto the credits themselves as they scross upwards, and either use them as platforms or smash them with their attacks. | ||
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==Development== | ==Development== | ||
The development of ''Rayman Origins'' began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games ''LittleBigPlanet'' and ''New Super Mario Bros Wii''. After the first year, development shifted to Ubisoft Montpellier, where it was completed by a larger team of over one hundred developers. | The development of ''Rayman Origins'' began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games ''LittleBigPlanet'' and ''New Super Mario Bros Wii''. After the first year, development shifted to Ubisoft Montpellier, where it was completed by a larger team of over one hundred developers. | ||