The Walk of Life: Difference between revisions
No edit summary |
Improvements |
||
| Line 1: | Line 1: | ||
'''The Walk of Life''' is one of two optional bonus levels in ''[[Rayman 2 | '''The Walk of Life''' is one of two optional bonus levels in ''[[Rayman 2]]'' in which [[Rayman]] races with [[Ly]] the Fairy through a forest, picking up [[Yellow Lum]]s along the way. The aim is to not beat [[Ly]] (though it is possible), who serves only as a guide, but to get to the end before the time runs out. The available time can be extended by walking over glowing lily pads that are scattered all over the place. When [[Rayman]] gets to the end, he is rewarded with maximum health. | ||
__NOTOC__ | __NOTOC__ | ||
| Line 13: | Line 13: | ||
==Original version== | ==Original version== | ||
[[File:R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Life]] | [[File:R2TGE-PC-TheWalkOfLife-HallOfDoors.jpg|left|thumb|320px|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Walk of Life.]] | ||
In the original version of the game, the Walk of Life is accessed via [[ | In the original version of the game, the Walk of Life is accessed via [[the Bayou]] and requires 60 [[Yellow Lum]]s to enter. At the beginning of the Walk, there is a slope to slide down ([[Ly]] just runs down it), ending with a pit that is laced with cobwebs to bounce on. [[Rayman]] and [[Ly]] run through a waterfall and into a canyon where the walls on the other side of a set of weak wooden bridges are covered in vines. At the top, they drop down from a strong wooden plank onto another, run through a passage with a bouncing cobweb at the middle and jump from two cliffs to the ground. After another passage, there are more, smaller cliffs ending with the final cobweb, and then they make it to the end, where [[Ly]] performs a magical ritual and gives him maximum health regardless of whether he has beaten his time record. | ||
There are no | There are no [[cage]]s in this level, as it is a bonus. After visiting it once, it becomes accessible directly from [[the Hall of Doors]], without having to enter [[the Bayou]] first. | ||
|- | |- | ||
| Line 28: | Line 28: | ||
==Dreamcast version== | ==Dreamcast version== | ||
This level is identical to that of the original version. Here also, the level must be accessed through the Bayou on the first visit, but later can be entered directly from [[ | This level is identical to that of the original version. Here also, the level must be accessed through [[the Bayou]] on the first visit, but later can be entered directly from [[the Isle of Doors]]. | ||
|- | |- | ||
| Line 42: | Line 42: | ||
==PlayStation version== | ==PlayStation version== | ||
In the PlayStation version, | In the PlayStation version, this level is linked to [[the Bayou]] in [[the Hall of Doors]], and contains 30 [[Yellow Lum]]s. 100 [[Yellow Lum]]s are needed to access it, otherwise the [[Spiral Door]] leading to this world will not appear in [[the Hall of Doors]]. Much of the level design here remains the same as that in the original version, but with the following differences: | ||
* Rayman does not slide automatically down the slope at the beginning, and there are more cobwebs to jump on. | * [[Rayman]] does not slide automatically down the slope at the beginning, and there are more cobwebs to jump on. | ||
* Where the canyon with the breakable wooden planks would be, there is now a chasm trailed with [[Purple Lum]]s. | * Where the canyon with the breakable wooden planks would be, there is now a chasm trailed with [[Purple Lum]]s. This part of the level also takes to the vine wall on [[Rayman]]'s left, rather than his right in the other versions. | ||
* At the end, Ly will not perform her magical physically, neither will a [[Teensie]] appear, and Rayman will walk to the portal automatically. | * At the end, [[Ly]] will not perform her magical physically, neither will a [[Teensie]] appear, and [[Rayman]] will walk to the [[Spiral Door|portal]] automatically. | ||
|- | |- | ||
| Line 58: | Line 58: | ||
==PlayStation 2 version== | ==PlayStation 2 version== | ||
In ''[[Rayman Revolution]]'', | In ''[[Rayman Revolution]]'', the Walk of Life was renamed to '''Racing Challenge 1''' in the menu and '''The Time Race #1''' at the start of the level, and is accessed through any of [[Ly]]'s three locations - [[Ly's House|her house]], [[Ly's Stele|her stele]] and [[Ly's Cave|her cave]]. It is unlocked by saving half of the 80 [[Familiar Spirit]]s. Instead of picking up [[Yellow Lum]]s, [[Rayman]] has to pick up 25 [[Red Lum]]s. Upon completion, [[Rayman]]'s lifebar is extended, provided that [[Rayman]] picked up all of the [[Red Lum]]s along the way. [[Ly]] will not perform her magic physically here; nor will a [[Teensie]] appear to take [[Rayman]] away. The player is then given the choice to restart the race or to return to the stone [[Rayman]] entered from. | ||
|- | |- | ||
| Line 64: | Line 64: | ||
==Trivia== | ==Trivia== | ||
*Rayman runs exactly 20% faster in this level and [[the Walk of Power]] than in any other level in the game. | *[[Rayman]] runs exactly 20% faster in this level and [[the Walk of Power]] than in any other level in the game. | ||
==External links== | ==External links== | ||