The Bayou: Difference between revisions
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{{quote|text=Your horribleness, he... he has made it to the swamps!|sign=[[Spyglass Pirate]] to [[Admiral Razorbeard]]|source=''[[Rayman 2 | {{quote|text=Your horribleness, he... he has made it to the swamps!|sign=[[Spyglass Pirate]] to [[Admiral Razorbeard]]|source=''[[Rayman 2]]''}} | ||
'''The Bayou''' is a location in ''[[ | '''The Bayou''' is a location in ''[[Rayman 2]]''. It follows [[the Marshes of Awakening]] in all versions of the game except for ''[[Rayman Revolution]]'', in which it directly follows [[the Fairy's Glade]], and [[Rayman 2 Forever|the Game Boy Color version of the game]], in which the level is actually merged with [[the Marshes of Awakening]]. This is where the first of a few [[warship]]s is sent by [[Admiral Razorbeard]] to pursue [[Rayman]] through the swamps. | ||
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===Phase 1=== | ===Phase 1=== | ||
The level begins with a cinematic involving a conversation between [[Admiral Razorbeard]] and the [[Spyglass Pirate]]. The Spyglass Pirate informs Razorbeard that [[Rayman]] has arrived at the swamp. Admiral Razorbeard chomps down on a [[Yellow Lum]] lowering the Yellow Lum maximum to 999. He then orders Rayman to be stopped. The scene ends with | The level begins with a cinematic involving a conversation between [[Admiral Razorbeard]] and the [[Spyglass Pirate]]. The [[Spyglass Pirate]] informs [[Admiral Razorbeard|Razorbeard]] that [[Rayman]] has arrived at the swamp. [[Admiral Razorbeard|Razorbeard]] chomps down on a [[Yellow Lum]] lowering the [[Yellow Lum]] maximum to 999. He then orders [[Rayman]] to be stopped. The scene ends with [[warship]]s dropping down from the ''[[Buccaneer]]''. | ||
Rayman arrives at the | [[Rayman]] arrives at the Bayou. As he enters, a [[warship]] descends from the sky and prepares to bombard [[Rayman]]. [[Rayman]], unable to [[Swimming|swim]] through the green swampy waters, hops aboard a barrel floating in the water. The barrel begins to float down the river at the same time that the [[warship]] begins releasing [[helicopter bomb]]s. | ||
Shooting the bombs to avoid their explosions, Rayman arrives at a small bit of bare land. To the left is an old branch with a [[cage]], collecting the two [[Red Lum]]s inside. From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon. | Shooting the [[Helicopter bomb|bombs]] to avoid their explosions, [[Rayman]] arrives at a small bit of bare land. To the left is an old branch with a [[cage]], collecting the two [[Red Lum]]s inside. From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon. The [[warship]] is unable to reach him here and leaves. When [[Rayman]] goes to the top of the canyon, he sees a [[switch]], and hits it. [[Rayman]] hops on the bridges and he goes into a cave. There a [[Robo-Pirate]] sleeps. | ||
After doing battle with this [[Robo-Pirate]], Rayman finds himself swinging onto another barrel via a [[Purple Lum]]. | After doing battle with this [[Robo-Pirate]], [[Rayman]] finds himself swinging onto another barrel via a [[Purple Lum]]. However, the waterfall he begins floating towards is haunted by [[Zombie Chicken]]s, which rise from the murk and attack. Beyond the phantoms, [[Rayman]] leaps onto a log and oversees another [[warship]] flying above the Bayou. [[Rayman]] flutters down to a wooden bridge, but the [[warship]] immediately fires a cannonball. [[Rayman]] dodges the cannonball quickly, but the bridge plummets into the water. [[Rayman]] rushes across bridge after bridge, and finally delves into a small cave. | ||
===Accessing the Walk of Life=== | ===Accessing [[the Walk of Life]]=== | ||
At the very beginning of the first area, Rayman can choose to turn left and find the entrance to [[the Walk of Life]], which is one of two portals in the game that are surrounded by a circle of pillars with [[Ly the Fairy | At the very beginning of the first area, [[Rayman]] can choose to turn left and find the entrance to [[the Walk of Life]], which is one of two portals in the game that are surrounded by a circle of pillars with [[Ly]] the Fairy's face carved on each. When [[Rayman]] goes near this, an image of [[Ly]] will appear in the middle, and grant access to [[The Walk of Life|the Walk]], depending on whether 60 [[Yellow Lum]]s are gathered. [[The Walk of Life]] can then be accessed through [[the Hall of Doors]]. While this is optional in terms of gaining full health upon finishing the race, [[The Walk of Life|the Walk]] must be visited at least once in order to obtain the 50 [[Yellow Lum]]s scattered within it. | ||
===Phase 2=== | ===Phase 2=== | ||
Following more trials evading | Following more trials evading [[warship]]s on rickety bridges, [[Rayman]] arrives at the next segment of the Bayou. [[Rayman]] must scale the sides of giant trees while dodging [[keg]]s being rolled into the river. At the end of the trail is a great cliff towering over the swamp. In the distance stands a demonic tree with fiery eyes and a grand mouth. By pressing a [[switch]], a bridge extends allowing [[Rayman]] the distance he needs to reach a [[Purple Lum]]. | ||
The [[Lum]] sends him swinging into the tree's mouth, only to lead to an encounter with the invincible [[ | The [[Lum]] sends him swinging into the tree's mouth, only to lead to an encounter with the invincible [[Gorilla Pirate]]. [[Rayman]] must either evade the [[Gorilla Pirate]] or send it to its doom, but either way he arrives at a booby trap-filled corridor. By pressing a time [[switch]], [[Rayman]] is able to deactivate the [[laser]]-barred exit and evade the pendulums blocking the way. | ||
At the end of the corridor, [[Rayman]] escapes out of the tree and arrives at a pipe of sorts. Here he releases a [[Teensie]] and ends the level. | |||
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| cages = [[Image:Icon7.png|7]] | | cages = [[Image:Icon7.png|7]] | ||
}} | }} | ||
==Dreamcast version== | ==Dreamcast version== | ||
This level's layout is identical to the original versions except for some [[mosquito]]es, [[frog]]s and more [[piranha]]s dotted around the landscape. [[The Walk of Life]] can be accessed as in the original version and can later be accessed again through [[the Isle of Doors]]. | This level's layout is identical to the original versions except for some [[mosquito]]es, [[frog]]s and more [[piranha]]s dotted around the landscape. [[The Walk of Life]] can be accessed as in the original version and can later be accessed again through [[the Isle of Doors]]. | ||
<gallery widths="320px" heights="240px"> | |||
Bayou (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Bayou. | |||
</gallery> | |||
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==PlayStation version== | ==PlayStation version== | ||
[[ | In the cutscene before the mission starts, the scene where [[Admiral Razorbeard]] ate a [[Yellow Lum]] was changed to him eating a [[Red Lum]], because the PlayStation version has only 800 [[Yellow Lum]]s and the hidden [[1000th Yellow Lum]] present in all other versions wasn't included (the [[Lum]] was included in the area with 3 [[switch]]es in other versions but this section was removed completely in the PlayStation version). | ||
The stone circle to the left of the entrance portal was also removed as it can be directly accessed from [[the Hall of Doors]] (which has no [[Lum]] requirement). | |||
The | The rest of the level remains the same except for some more [[Robo-Pirate]]s. | ||
The | <gallery widths="320px" heights="240px"> | ||
The_Hall_of_Doors_PS1_04_The_Bayou.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Bayou. | |||
</gallery> | |||
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}} | }} | ||
==PlayStation 2 version== | ==[[Rayman Revolution|PlayStation 2 version]]== | ||
In | In phase 1, near the end of the level, there is a [[Yellow Lum]] on the side of the cliff. The last [[Purple Lum]] of the level has three [[Yellow Lum]]s that [[Rayman]] can swing onto and jump to get. | ||
As Rayman walks out from the cave in | As [[Rayman]] walks out from the cave in phase 2, he finds himself at a clearing. On the side of a cliff is a prison similar to [[Ly]]'s from [[the Fairy Glade]]. However, this time it holds a [[mosquito]] look-alike, [[Bzzit]]. [[Bzzit]] warns [[Rayman]] of an ambush, and soon [[Robo-Pirate]]s [[Parachuting Pirate|parachute]] down to attack. [[Rayman]] fights them off, but is quickly met with a new challenge. A [[Yellow Henchman 800]] rises from the ground and begins firing its energy projectiles at [[Rayman]]. This is the strongest [[Robo-Pirate]] [[Rayman]] has fought so far in the game. Once he defeats it, the forcefield is turned off, and [[Bzzit]] cheers for him upon his rescue, then tells [[Rayman]] to meet him at [[the Pier]] in [[the Minisaurus Plain]]. [[Rayman]] nods, and pushes onwards. | ||
In | In this version, it is impossible to acquire all of [[the Bayou]]'s [[Yellow Lum]]s on the first visit. The cliff overlooking the demon tree holds a dry plant bulb. After completing [[the Pirate Mines]], [[Rayman]] may use the [[Rain Dance]] to revitalise the bulb so that it grows into a large plant, which can be used as a platform to access the remaining [[Yellow Lum]]s, which are otherwise inaccessible. | ||
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