Walking shell: Difference between revisions
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*[[Rayman]] encounters the last walking shell in the game in [[the Iron Mountains]], where it helps him free the [[baby Globox]]es from the [[Reformatory for Disturbing Children]], in the process climbing walls and beams at various angles to the ground, sometimes vertical or upside down. | *[[Rayman]] encounters the last walking shell in the game in [[the Iron Mountains]], where it helps him free the [[baby Globox]]es from the [[Reformatory for Disturbing Children]], in the process climbing walls and beams at various angles to the ground, sometimes vertical or upside down. | ||
== | <gallery widths="320px" heights="240px"> | ||
The Hall of Doors PS1 07 The Menhir Hills.jpg|A hologram of a walking shell is used to represent [[the Menhir Hills]] in [[the Hall of Doors]]. | |||
Walking shell and Rayman.jpg|[[Rayman]] on a walking shell. | |||
</gallery> | |||
==In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]== | |||
[[File:Yellow Shell GBA.PNG|frame|right|class=sprite|A walking shell in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].]] | |||
In the [[Prickly Passage]], the shells are referred to as "walking missiles" by [[Murfy]], who explains [[Rayman]] how to ride them. [[Rayman]] rides the shells across thorny passages and 360-degree loops, jumping over many pits along the way. | |||
{{clear}} | |||
==See also== | ==See also== | ||
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*[[Flying shell]] | *[[Flying shell]] | ||
{{Robo-Pirates}} | {{Robo-Pirates|collapsed=Y}} | ||
{{R2enemies}} | {{R2enemies|collapsed=Y}} | ||
[[fr:Obus à pattes jaune]] | [[fr:Obus à pattes jaune]] | ||